This page documents the API for interacting with fields and the global objects in flows.
In general flows are JavaScript code and thus any valid JavaScript is allowed. See Mozilla (opens new window) for a nice JavaScript intro. The objects Inputs
, Fields
and all the rest of the modules listed below are made available for all flows s.t. they can be accessed in the JavaScript code.
We include the utility library lodash 4.7.10
in all flows. See https://lodash.com/docs (opens new window) the available functions.
There is also a manual for the Cuesta tool (opens new window) which we recommend skimming before diving into the details of this document.
# Inputs
Inputs to a flow can be accessed via the Inputs
array. Inputs are generally strings.
# Example
var mi = Inputs["myinput"];
# Fields
Fields represent user-interface elements which can be manipulated from a flow. The basics of defining a fields and how to use it in flows is described in detail in the field documentation.
# Global objects
The global objects listed below are available in all flows.
# Dialog
The dialog object contains methods for presenting the user with information or requesting information from the user at runtime.
# Info dialog
Shows a blue information dialog with an OK button. The flow does not proceed until the user has clicked OK. Options is an optional parameter.
# Parameters
header
is the title of the dialogStext
is the text content shownoptions
is a JavaScript object, supported properties:buttons
is an array of buttons to display in the bottom part of the dialogtimeout
an int determining when the dialog should auto-closesound
a string (one ofasterisk
,beep
,exclamation
,hand
,question
) which indicates a system sound to play once the dialog is shownthrows
a boolean indicating whether to throw an exception if the dialog was cancelled - default istrue
The buttons
array consists of button
objects with the following properties:
value
the text to display on the button (should be unique for a dialog)isDefault
(boolean) a true/false value indicating whether or not this button is the default (i.e. will be activated on the enter-key) - should only be set totrue
for one button per dialog – default isfalse
isCancel
(boolean) indicating whether or not the button should cancel the dialog – default isfalse
The default value for buttons is an “OK” button:
[
{ 'value': 'OK' }
]
The button clicked will be available as a property named button
on the return value from the dialog. If the user clicks a cancel button then an exception is thrown.
# Example
Dialog.info("Hello", "This is some text to be shown.", {});
With options:
Dialog.info(
"Hello",
"Some text - I will max be shown for 10 secs.",
{ timeout: 10 }
);
With pre-defined buttons:
var r = Dialog.info(
"Hello",
"Do you want to continue",
{ timeout: 10
, buttons: [
{ 'value': 'No', 'isCancel': true },
{ 'value': 'Maybe' },
{ 'value': 'Yes' },
]
}
);
if (r.button == 'Yes') {
// user answered yes - we can continue
...
}
# Warn dialog
Shows a red warning dialog to the user with an OK button. Similar to the info dialog, but red. Options is an optional parameter.
# Parameters
header
is the title of the dialogtext
is the text content shownoptions
is a JavaScript object, supported properties:buttons
is an array of buttons to display in the bottom part of the dialog (see info-dialog for further information)timeout
an int determining when the dialog should auto-closesound
a string (one ofasterisk
,beep
,exclamation
,hand
,question
) which indicates a system sound to play once the dialog is shownthrows
a boolean indicating whether to throw an exception if the dialog was cancelled - default istrue
# Example
Dialog.warn("Warning!!", "This is some text to be shown. Consider yourself warned.");
// Do not throw an exception when dialog is cancelled
Dialog.warn("Take heed", "You may enter at your peril", { throws: false });
# Input dialog
Shows a dialog into which the user may input data. The type of data which can be input is determined by the options
parameter.
# Parameters
header
is the title of the dialogtext
is the text content shownoptions
is a JavaScript object which determines the input the user should provide. Each property on the object is one input the user must provide. The name of each property is used when returning the results. It can also contain the following properties which affect the dialog itself:buttons
is an array of buttons to display in the bottom part of the dialog (see info-dialog for further information)throws
a boolean indicating whether to throw an exception if the dialog was cancelled - default istrue
submitOnValidation
is a boolean flag that determines whether or not the dialog will be automatically submitted when all fields validate - or notmaxDialogWidth
/maxDialogHeight
(int) change the default maximum width and height for the window,promptWidth
sets the with of the label/promptsound
a string (one ofasterisk
,beep
,exclamation
,hand
,question
) which indicates a system sound to play once the dialog is showndialogPositionTop
/dialogPositionLeft
(int) to change the default position of the dialog. Note that if one of these properties are set then the dialog will be positioned on the main display.foregroundColor
andbackgroundColor
can be used to set the overall colors for the dialog (use html/hex encoded strings)savedInputs
is an optional result from a previous display of the dialog - this can be used to pre-fill the dialog with inputs already filledonlyValidateOnSubmit
will when set totrue
not do any validation until the dialog is submitted (defaultfalse
)
# Inputs given as complex objects
If the value of a property of options
is either a complex object or a function it is treated as an input element. If you supply an object then the following properties are available to specify:
Each input should contain the following variables:
type
to determine which UI element to display - see options for input types belowdependsOn
is an expression that determines when this input should be shown. You can either specify the name of another property - in which case the input will be shown if the other property has a value, or you can specify a<name-of-other-property>=<value>
type string - in which case the input will be shown if the other property has the given value. IfdependsOn
is empty the input will always be shown. Using a~
instead of=
in the expression will cause the value to be interpreted as a regular expression (from 1.8.0).
Optionally the following properties may be specified as well:
prompt
is the text which is displayed as an hint to the user for this option.promptWidth
sets the with of the label/promptresetOnHide
determines whether to clear the value of the input when it is hidden because a dependency fails (default isfalse
)
An example of an input dialog with a few objects is:
Dialog.input('header goes here', 'text goes here', {
myTextInput: {
prompt: 'Input text here',
type: 'TEXT',
value: 'Default value'
},
anotherInput: {
prompt: 'Another prompt',
type: 'PASSWORD'
}
});
This will display a dialog with two inputs, one for text and one for password.
# Inputs given as functions
If the value of an option is a function then that function is invoked with the current state of the form allowing you to build complex interacting elements. The following example demonstrates this by having the properties of the RADIO
input determined by the previous inputs.
Dialog.input('header goes here', 'text goes here', {
radioOptions: {
prompt: 'Options separated by ","',
type: 'TEXT',
value: 'a,b,c'
},
radioPrompt: {
prompt: 'The prompt for the radio',
type: 'TEXT',
value: 'Radio'
},
radioPromptWidth: {
prompt: 'The prompt width for the radio',
type: 'TEXT',
value: '150'
},
radioOrientation: {
prompt: 'Orientation',
type: 'RADIO',
selectBetween: ['vertical', 'horizontal']
},
radioTableLayout: {
prompt: 'Table layout',
type: 'MULTITEXT',
texts: [
{ name: 'columns', prefix: 'Columns', value: "0" },
{ name: 'rows', prefix: 'Rows', value: "0" }
]
},
radioVisible: {
prompt: 'Show RADIO',
type: 'RADIO',
selectBetween: ['No', 'Yes'],
value: 'No'
},
d: { type: 'DIVIDER' },
radio: function (s) {
return {
prompt: s.radioPrompt,
selectBetween: s.radioOptions && s.radioOptions.split(','),
orientation: s.radioOrientation,
promptWidth: parseInt(s.radioPromptWidth || "150"),
columns: parseInt(s.radioTableLayout && s.radioTableLayout.columns || "0"),
rows: parseInt(s.radioTableLayout && s.radioTableLayout.rows || "0"),
dependsOn: s.radioVisible == 'Yes',
type: 'RADIO'
};
}
});
When you run this flow you can use the inputs above the divider to control the appearance of the RADIO
. The dependsOn
property can be set to a boolean value to do complex dependency validations.
The properties of each option
item depends on the value of its type
:
# TEXT and PASSWORD
promptAlignment
is the alignment the prompt should follow. Available options are: “Center”, “Justify”, “Left” (default), “Right”.value
is an optional default value for the input.prefix
andsuffix
are texts to be shown before and after the input field.focus
is whether to focus this field - if multiple fields have focus set to true then the last one will be focused.multiline
whether multiple lines are allowed (defaultfalse
).validation
is a validation object (see below).
# FILE
value
is an optional default value for the inputfocus
is whether to focus this field.validation
is a validation object (see below).
# DATE
value
is an optional default value for the input - this may be a javascript Date (opens new window) object or a string formatted as a datefocus
is whether to focus this field.validation
is a validation object (see below).
The return value is a special string with the formatted date as its value. It furthermore contains a property dateValue
which holds the date chosen as a proper Date (opens new window) object.
# SELECT and RADIO
value
is an optional default value for the input,selectBetween
is a array of strings which determines the available dropdown options if thetype
has valueSELECT
,orientation
can be either ‘vertical’ or ‘horizontal’ and determines the layout direction,columns
is the number of columns to display input elements in to help with alignment - settingcolumns
will void theorientation
setting,rows
is the number of rows to display input elements in to help with alignment,focus
is whether to focus this fieldvalidation
is a validation object (see below).
# CHECKBOX
value
is an optional default value for the input,options
is a array of objects which determines the checkboxes,orientation
can be either ‘vertical’ or ‘horizontal’ and determines the layout direction,columns
is the number of columns to display input elements in to help with alignment - settingcolumns
will void theorientation
setting,rows
is the number of rows to display input elements in to help with alignment,focus
is whether to focus this fieldvalidation
is a validation object (see below).
Each object in the options
array can have the following properties:
name
the name of the item,suffix
/prefix
the suffix and prefix shown,value
the valueselected
whether the checkbox is selected.
A simple example of a CHECKBOX
input could be:
Dialog.input(..., {
cb: {
prompt: "Checkbox example",
type: "CHECKBOX",
options: [{name: "cb1", selected: true}, {name: "cb2"}]
}
});
# HEADER and DESCRIPTION
value
is used as the text displayed.text
is (sort of) an alias ofvalue
but this must be used if the content of the header is dynamic.
# MULTITEXT
texts
is an array of text inputs to show - each input may have the following properties set;name
is used to refer to the input,prefix
andsuffix
are texts to be shown before and after the input field,value
is the default value,multiline
whether multiple lines are allowed (defaultfalse
)focus
is whether to focus this fieldpreselect
an object which will be pre-selectedvalidation
is a validation object (see below).
# TYPEAHEAD
selectFrom
is the construction which determines what the user is able to select from.
The value of selectFrom
can be a list of strings in which case the list is simply displayed. E.g.:
...
myProp: {
type: 'TYPEAHEAD',
selectFrom: ['Option 1', 'Option 2']
}
...
It can be a list of object
s with a value
or display
property that is displayed for the user. As in the example below where the user can select or get auto-completion on ‘a’ and ‘b’.
...
myProp: {
type: 'TYPEAHEAD',
selectFrom: [
{display: 'a', id: 100},
{display: 'b', id: 100}
],
preselect: { display: 'a', id: 100}
}
...
The value of the myProp
property after the input dialog is completed will be the full object selected, e.g. {display: 'a', id: 100}
.
You can also supply arbitrary objects
and a formatting string.
...
myProp: {
type: 'TYPEAHEAD',
selectFrom: {
format: '{{foo}} with id {{id}}',
items: [
{foo: 'a', id: 100},
{foo: 'b', id: 100}
],
}
}
...
This will display e.g. “a with id 100” in the suggestion dropdown. The object selected will be available in the myProp
property (not just the formatted string). In addition to the format
string, you can also set the following options:
minInputLength
the minimum number of characters the user must input in order to get suggestionsfilterMode
which mode should be used to filter the suggestions; select from'contains'
,'startswith'
,'endswith'
.
A callback function can also be used. The function supplied will get invoked with the string entered by the user. E.g.:
...
myProp: {
type: 'TYPEAHEAD',
selectFrom: {
format: '{{foo}} with id {{id}}',
items: function(searchString) {
return [
{foo: 'a', id: 100},
{foo: 'b', id: 100}
];
},
}
}
...
In this case we’re not using the input for anything but other cases might do so, like when fetching options from e.g. a remote resource (via http or similar).
Lastly, the contents of a Table can be used as options.
...
myProp: {
type: 'TYPEAHEAD',
selectFrom: Table.map('nameOfTable', 'propToIndexBy').selectFrom('{{foo}} with id {{id}}')
}
...
This will use the table rows and generate a formatted string for each row - the result will again be an object representing the row.
# TABLE
The TABLE
input can be used for tabular (ie like a spreadsheet) input. It supports the following properties.
tableHeader
is a list of strings or a list of objects with aname
and atype
and defines the columns of a tabletableRows
is the initial list of rows - the user may add more rows to the table
An example is given here:
var result = Dialog.input('Table Example', 'Show a table in an input dialog', {
t: {
type: 'TABLE',
prompt: 'Enter names and ages',
tableHeader: [{name: 'Name', type: 'string'},{name: 'Age', type: 'int'}],
tableRows: [['Alice', 42], ['Bob', 43]]
}
});
# LIST OF
The LISTOF
input type is a compound input type. It can be used to allow the user to input multiple items each composed of a number of other input types. For instance; to input a number of measurements we could make a configuration as follows:
var results = Dialog.input('List of example', 'Input a number of measurements', {
measurements: {
type: 'LISTOF',
template: {
mtype: {
prompt: 'Measurement type',
type: 'RADIO',
selectBetween: ['TypeA', 'TypeB']
},
mvalue: {
prompt: 'Measurement value',
type: 'TEXT'
}
},
maxItems: 5,
maxHeight: 200,
initialItems: 2
}
});
Which will result in the following dialog being shown:
The property values available for a LISTOF
input is:
template
which contains an object defining a single input elementmaxItems
the max number of items a user is allowed to input,maxHeight
the max height of theLISTOF
inputinitialItems
the number of initial items in theLISTOF
list
# DIVIDER
The DIVIDER
type does not support any options.
# SPACER
Has no options either, will provide some vertical space.
# Validation
Input fields may have a validation object or function in their options which determines valid values for the inputs. If you supply an object then it can have the following properties;
isRequired
boolean value indicating whether a value must be supplied for the field,regex
is a regular expression (opens new window) which must match the given input in order for the field to validate,message
is an optional message to be displayed in case validation fails.
Regex gotchas
- Use either
isRequired
orregex
, not both at the same time. \
in the regex must be escaped to\\
For function-based validation you should supply a function that returns either a message (in case of failed validation) or null
in case of a successful validation. The function is given the current value of the input as its single argument. An example;
var result = Dialog.input(
'Function-based validation demo',
'',
{
foo: {
type: 'CHECKBOX',
options: [{name: '1'},{name: '2'},{name: '3'}],
validation: function(selected) {
// We check whether 2 or more options are selected
if (selected && selected.length < 2) {
return "You must select at least 2 options";
}
}
}
}
);
# Example
var result = Dialog.input(
'This is a demo',
'Some description goes here.', {
'submitOnValidation': true,
'maxDialogHeight': 1000,
'maxDialogWidth': 2000,
'name': {
'prompt': 'Name',
'type': 'TEXT',
'suffix': 'mm'
},
'colorRadio': {
'prompt': 'Choose color',
'type': 'RADIO',
'selectBetween': ['red', 'green', 'blue']
},
'foo': {
'prompt': 'Show only on blue',
'dependsOn': 'colorRadio=blue',
'type': 'TEXT'
},
'colorCombo': {
'prompt': 'Choose color',
'type': 'SELECT',
'selectBetween': ['red', 'green', 'blue'],
'validation': {'isRequired': true, 'message': "Color must be selected"}
},
'header' : {
'type': 'HEADER',
'value': 'Header #1'
},
'desc': {
'type': 'DESCRIPTION',
'value': 'Super long description possible. When a moon hits your eye like a big pizza pie. Thats amore. When the world seems to shine like youve had too much wine. Thats amore. Bells will ring ting-a-ling-a-ling, ting-a-ling-a-ling. And youll sing Vita bella. Hearts will play tippy-tippy-tay, tippy-tippy-tay'
},
'date': {
'type': 'DATE'
},
'multi': {
'type': 'MULTITEXT',
'prompt': 'Some complex texts',
'texts': [
{ 'name': 'a', 'prefix': 'pre', 'suffix': 'suf', 'validation': { 'regex': 'a+', 'message': 'Must contain at least one \"a\"' } },
{ 'name': 'b', 'prefix': '>', 'suffix': '<' }
]
}
}
);
// Now use the input values for something
var name = result.name;
var eyecolor = result.colorRadio;
This will result in the dialog shown below.
It is possible to bypass validation by using the attribute bypassValidation
on a button in the dialog. When the user clicks this button then the dialog is closed and the intermediate result is returned to the flow.
# Resuming from a partially filled-in form
var inputOptions = {
'name': {
'prompt': 'Name',
'type': 'TEXT',
'suffix': 'mm'
},
buttons: [
{ 'value': 'No', 'isCancel': true },
{ 'value': 'Continue', bypassValidation: true },
{ 'value': 'Ok' },
]
}
};
var results = Dialog.input("Input 1", "1", inputOptions);
if (partialResults.button == 'Continue') {
// Show an indentical dialog but pre-fill values from Dialog 1
results = Dialog.input("Input 2", "2", inputOptions, results);
}
# HTML based input dialog
In addition to the normal native input function we also support using HTML input forms. This approach does not bring as much built-in functionality - validation, conditional displays etc - but offers a larger degree of customization in the appearance of the displayed form. It works by taking the form, either HTML directly or a URL to a page containing the form and then displaying this in a dialog. When the user accepts the form (clicks “ok”) the page is parsed and information about the contents of the individual fields are extracted for use in the flow.
The input values entered can be retrieved from the dialog result by using the name
or id
property of the input element. For more info on forms see e.g. https://developer.mozilla.org/en-US/docs/Learn/HTML/Forms. For a concrete example with a number of different input elements see e.g. http://sirenia.eu/tutorial/ie-form.html. div
tags with a input
tag will also be returned - the id
of the div
will be used as key.
Note that some new input types introduced in the html5 standard are not currently supported. Unsupported input types will fall back to type ‘text’.
# Parameters
header
- [string] the header to displaytext
- [string] a longer text to displayoptions
- [object] containing options for the dialog itself:source
- [string] the form to display - either HTML directly or a URLembed
- [bool] if true, manatee will add some styling and html/body tags to the page, if false nothing is addedmaxDialogWidth
- [int] the max width the dialog must takemaxDialogHeight
- [int] the max height the dialog must takethrows
a boolean indicating whether to throw an exception if the dialog was cancelled - default istrue
# Example
Source directly as an option.
var result = Dialog.inputHtml(
'Header',
'Some more text',
{
source: "<input type='text' id='myText'></input>",
embed: true
});
// The result will have a `myText` property since we added the `id` property with the value to the input field
Debug.showDialog("Result was "+result.myText);
Using a remote document.
var result = Dialog.inputHtml(
'Header',
'Some more text',
{
source: "http://sirenia.eu/tutorial/form.html",
embed: true
});
// The result will have a `myText` property since we added the `id` property with the value to the input field
Debug.ger(result);
# Flow
The flow object provides a mechanism to invoke other flows. This allows some flows to become superflows connecting multiple flows together. Flows from other applications may also be invoke in this fashion.
# Shared functionality
You can use the include(...)
method to include code from a MODULE
typed flow. This is great if you have some code that you want to share between multiple flows.
The code in the module flow can export its functionality by assigning variables to the global exports
object. See the example below.
# Parameters
name
the name or subject of the module to include
# Examples
We’ll define a handy math
module (given the subject
= math
):
var times = function(a, b) {
return a*b;
}
var plus = function(a, b) {
return a+b;
}
var bigNumber = 10000;
exports.times = times;
exports.plus = plus;
exports.bn = bigNumber;
and this can then be used in another flow:
var math = Flow.include('math');
var ten = math.times(2, 5);
# Run flow
Run another flow with the run(...)
method. You provide the input to the flow and will get the outputs of the flow.
# Parameters
name
the name of the flow to run - if there are 0 or more than 1 flow with this name anError
will be thrownenvironment
is a JavaScript object containing the input to the flow. Each property on the object will be mapped to an input. Currently only string values are supported. Inputs are accessed in the running flow withInputs["<inputname>"]
e.g.Inputs["myinput"]
or simply<inputname>
e.g.myinput
(if the <inputname> is a valid JavaScript identifier).session
a session selector (see below)options
(optional) which can include;allowLaunch
(bool) allow Manatee to launch the application, default istrue
allowVirgin
(bool) allow Manatee to run the flow before the state of the application has been synchronised
# Examples
var result = Flow.run("MyOtherFlow", { "inputA": "AAA", "inputB": "BBB" });
// "MyOtherFlow" will now get executed, the inputs may be accessed via e.g. Inputs["inputA"] in "MyOtherFlow"
var outputC = result.outputC; // providing "MyOtherFlow" has a defined output called "outputC"
It is possible to chain flows like:
var result = Flow.run("RunLast", Flow.run("RunFirst", {}));
Run a flow only if the application is already running and connected to Manatee:
var result = Flow.run("RunThisOnlyIfAppIsRunning", {}, null, { allowLaunch: false });
# Flow.run
to run flows in another session
In order to run a flow in another session you need to provide a third argument to Flow.run
. This “session selector” argument can either be a function
acting as a predicate on the states of the sessions or a an object that contains keys and values to match.
# Using a predicate
We’ll assume we have the following sessions currently available.
- Session 1 with app A (instance 1) has the following state;
s1 = v1
. - Session 2 with app A (instance 2) has the following state;
s1 = v2
.
If we want to run the flow “foo” in session 2 then we do:
Flow.run("foo", null, function(state) { return state["s1"] === "v2"; });
# Using a key-value match
Using the same sessions described above we can match session 2 again using a the key-value match:
Flow.run("foo", null, {"s1": "v2"});
The key-value matcher will also create the session if it does not exist - this will not happen using the predicate approach.
# Wait
# Wait for seconds
Wait the given amount of seconds.
# Parameters
timeout
the number of seconds to wait
# Example
Wait.forSeconds(2);
# Wait for milliseconds
Wait the given amount of milliseconds.
# Parameters
timeout
the number of milliseconds to wait
# Example
Wait.forMilliseconds(200); // Wait for 0.2 seconds
# Wait for field
Wait for the given field to appear - will return when field appear or throw an exception when the given amount of seconds has elapsed.
# Parameters
field
the field to wait for e.g.Fields["myfield"]
timeout
the max amount of seconds to wait for the field to appearoptions
additional optional argumentspollDelayInMs
int, how many ms between checks that the field is present or not - default is200
# Example
Wait.forField(Fields["myfield"], 10);
// Poll every 1s
Wait.forField(Fields["myField"], 10, { pollDelayInMs: 1000 });
# Wait for field to disappear
Wait for the given field to disappear - will return when field disappears or throw an exception when the given amount of seconds has elapsed.
# Parameters
field
the field to wait for e.g.Fields["myfield"]
timeout
the max amount of seconds to wait for the field to disappear
Wait.forFieldToDisappear(Fields["myfield"], 10);
# Wait for window
Wait for the given window to appear - will return when a matching window appears or throw an exception when the given amount of seconds has elapsed. There is also a forWindowToDisappear
variant.
# Parameters
title
the title of the window to wait fortimeout
the max amount of seconds to wait for the field to appear
# Example
// Wait for a window with Notepad in its title to appear, max 10s
Wait.forWindow("Notepad", 10);
// Wait for Notepad to disappear again
Wait.forWindowToDisappear("Notepad", 10);
# Wait for lock
Wait.forLock(...)
allows for exclusive access to a shared resource among concurrently running flows (from separate sessions) or from other asynchronous tasks (e.g. when using the Task
module).
# Parameters
lockName
The name of the lockcallback
The function to call with exclusivity under the named lockopts
Options (default: { timeout: 3000 })
# Return value
true
if the lock was obtained within the timeout. false
otherwise
# Example
To access a shared resource with exclusivity:
function accessSharedResourceFn() {
// Access the shared resource here...
}
if (!Wait.forLock('resourceLock', accessSharedResourceFn, { timeout: 5000 })) {
throw Error('Failed to access the shared resource');
}
# Wait for click
Wait.forClick(...)
and Wait.forRightClick(...)
can be used to wait for a user to click a given field.
# Parameters
field
an instance of aField
to wait for click onoptions
an object containing optional arguments;throws
bool, iftrue
then an exception is thrown if the field was not clicked beforetimout
has elapsed - default istrue
timeout
int, for how many ms should we wait before giving up - default is60000
# Return value
If option.throw
is false
then true
is returned if the field was clicked, false
otherwise.
# Example
// Simple wait - will throw error if "OK" is not clicked within 60s
Wait.forClick(Fields["OK"]);
// Do not throw an error and wait only 5s
if (!Wait.forRightClick(Fields["Cancel"], { "throws": false, "timeout": 5000 })) {
// No click
} else {
// "Cancel" was clicked
}
# Wait for predicate
Wait.for(...)
can be used to wait for an arbitrary condition to be met. Use this for any condition that isn’t directly supported by other methods in the Wait
api.
# Parameters
predicate
a function returning a truthy value when the awaited condition is met and falsy values otherwise.options
an optional object containing arguments;throws
bool, iftrue
then an exception is thrown if the predicate has not returned a truthy value beforetimout
has elapsed - default istrue
timeout
the number of ms we wait before giving up - default is10000
interval
the number of ms to pause between each invocation of the predicate. Default is200
# Return value
The first truthy value returned by the predicate is returned or null
if no such value was produced. If the throw option is true (default) and no truthy value is produced by the predicate, an exception is thrown in stead.
# Example
function predicate() {
return new Field('**/combobox').read();
}
// Wait 3 seconds for field to get a value - no timeout exception
var maybeValue = Wait.for(predicate, { throws: false, timeout: 3000 });
if (!maybeValue) {
// Handle timeout
}
// Wait 10 seconds with exception on timeout
try {
Wait.for(predicate);
} catch (e) {
// Handle the timeout
}
# Xml
The Xml module enables parsing information stored in local or remote xml files.
# Load xml
Parse the given string as xml and return an XmlDoc object which can be queried or turned into JSON.
# Parameters
xml
an xml formatted string to parse
# Example
var d = Xml.load("<hello>world</hello>");
# Load XML from url
Fetch a local or a remote file and parse as xml. Returns an XmlDoc object.
# Parameters
url
is a local or remote path to an xml file
# Example
// A remote file
var remote = Xml.loadFrom("http://somewhere/over/the/rainbow.xml");
// A local file
var local = Xml.loadFrom("c:\\somewhere\over\the\rainbow.xml");
# XmlDoc
An XmlDoc is an object that wraps an xml document and which has a few functions for querying the underlying document.
# XPath
Execute an XPath (opens new window) query and return the results. The result is a list of objects, each object represents the matching xml node.
# Parameters
xpath
a well-formed XPath (opens new window) expression
# Example
var doc = Xml.load("<hello>world</hello>");
var allHellos = doc.xpath("//hello");
# JSON
Returns a JSON/JavaScript version of the document which can then be inspected in the flow.
# Example
var doc = Xml.load("<hello>world</hello>");
var docObject = doc.json();
# HTTP
The Http module enables http requests to be sent within a flow.
# GET
Send a HTTP GET
request. Returns a reply
object containing;
status
the http status-codedata
a string containing the data receivedheaders
an object containing the headers received
# Parameters
url
the url to GETopts
options, an object which may contain the following properties:credentials
(optional) for basic-auth - an object containing;auth
should be set to"basic"
for basic-authusername
username for the http resourcepassword
password for the http resource
headers
(optional) an object defining additional headers to include in the requestuseragent
(optional) a string overriding the default useragenttimeout
(optional, default60000
) how many ms to wait for the request to completecontenttype
(optional) the contenttype of the requestaccept
(optional) an Accept headerhost
(optional) the Host headeruseWebRequest
(optional, defaultfalse
) whether to use the .NET built-in http-clientuseWindowsAuth
(optional, defaultfalse
) use NTML authorization with current users credentials
# Example
// Anonymous
var reply = Http.get("http://somewhere/over/the/rainbow.txt", {});
if (reply.status == 200) { // Status: OK
...
}
// With basic-auth user/pass
Http.get("http://somewhere/over/the/rainbow.txt", { 'credentials': { 'auth': 'basic', 'username': 'John', 'password': 'ramb0' } });
# POST
Send a HTTP POST
request. Returns a reply
object containing;
status
the http status-codedata
a string containing the data received
# Parameters
url
the url to POST todata
a string to POSTopts
options, an object containing additation options for the request (see description in Http.get)
# Example
// Anonymous
var reply = Http.post("http://somewhere/over/the/rainbow.txt", "data=123", {});
if (reply.status == 200) { // Status: OK
...
}
# PUT
Send a HTTP PUT
request. Returns a reply
object containing;
status
the http status-codedata
a string containing the data received
# Parameters
url
the url to PUT todata
a string to PUTopts
options, an object containing additation options for the request (see description in Http.get)
# Example
// Anonymous
var reply = Http.put("http://somewhere/over/the/rainbow.txt", "data=123" {});
if (reply.status == 200) { // Status: OK
...
}
# DELETE
Send a HTTP DELETE
request. Returns a reply
object containing;
status
the http status-codedata
a string containing the data received
# Parameters
url
the url to DELETEopts
options, an object containing additation options for the request (see description in Http.get)
# Example
// Anonymous
var reply = Http.delete("http://somewhere/over/the/rainbow.txt", {});
if (reply.status == 200) { // Status: OK
...
}
# FTP
The Ftp module enables reading and writing files on ftp servers.
# Read
Read a file.
# Parameters
url
the url to the file to readopts
options, an object which may contain the following properties:user
username for the ftp server, blank if anonymous access is allowedpass
password for the ftp server
# Example
// Anonymous
var data = Ftp.read("ftp://somewhere/over/the/rainbow.txt", {});
// With user/pass
var data = Ftp.read("ftp://somewhere/over/the/rainbow.txt", { 'user': 'John', 'pass': 'ramb0' });
# Write
Write a file to a remote ftp server.
# Parameters
url
the url to the file to writedata
the content of the fileopts
options, an object which may contain the following properties:user
username for the ftp server, blank if anonymous access is allowedpass
password for the ftp server
# Example
Ftp.write("ftp://somewhere/over/the/rainbow.txt", "red, green, blue", {});
# Db
The Db
module has functionality for connecting to databases. It currently supports sqlite
, mssql
, msaccess
, oracle
and postgresql
databases.
# Connect
The connect
method initialises a connection to a given database and returns a Database object.
# Parameters
type
the type of the database, currently this should be “mssql”, “sqlite”, “msaccess”, “oracle” or “postgresql”.connection
the connection-string which contains information about how to connect to the database in question
# Example
var db = Db.connect('sqlite', 'Data Source=C:\\MyFolder\\Test.db;Version=3;');
# Database
The database object returned from a Db.connect(...)
invocation represents a database connection. It has two primary methods for interacting with a database; query
and exec
.
# Exec
The exec
method will execute a non-query (e.g. INSERT
, UPDATE
) and return the number of affected rows.
# Example
var affectedRows = db.exec('CREATE TABLE Test (id int, name string)');
Also supports db parameters:
Db.exec(
"INSERT INTO Mammals (name, species) VALUES (@name, @species)",
{ "@name": "John", "@species": "Seacow" }
);
The arguments in the 2nd argument must be prefixed with “@”.
# Query
The query
method is used for queries (e.g. SELECT
etc) and returns an array of objects representing the result of the query.
# Example
var rows = db.query('SELECT id, name from Test');
for (var i=0; i<rows.length; i++) {
Debug.showDialog("id="+rows[i].id+", name="+rows[i].name);
}
# Begin
The begin()
method is used to initiate a transaction.
# Example
var tx = db.begin();
# Transaction
A transaction
object is conceptually similar to the database object. It has the same query
and exec
methods, but will delay the execution of the query or command until commit()
is invoked and of course maintains transactional integrity. If the rollback()
method is invoked the query
and exec
operations already made are discarded.
# Commit
A commit()
invocation will commit the tx to the db.
# Example
tx.exec("INSERT INTO Test (id, name) VALUES (1, 'John')");
tx.exec("INSERT INTO Test (id, name) VALUES (2, 'Jane')");
// Commit John and Jane
tx.commit();
# Rollback
A rollback()
invocation will rollback the tx.
# Example
tx.exec("INSERT INTO Test (id, name) VALUES (1, 'John')");
tx.exec("INSERT INTO Test (id, name) VALUES (2, 'Jane')");
// John and Jane are not needed anyways
tx.rollback();
# Csv
The Csv
module can be used for parsing, manipulating and generating comma-separated files.
# Parse
The parse
method takes a csv formatted string and returns an array of objects or arrays - one for each row in the string. There is also a parseFile
variant which is identical to the parse
method except that it takes a filename as its first argument.
# Parameters
content
the csv stringoptions
provides the options for the parser
The options
object can have the following fields:
delimeters
a list strings used to separate the columns of the content - default is[',',';']
header
can be set totrue
to indicate that a header is present in the first line of the content or you can set it to an- array of strings to provide the header manually (the first line is treated as normal data) or you can
- leave it or or set it to
null
(the default) which will cause the parsed result to be an array of arrays instead of an array of objects
quotedFields
which will strip quotes from the data (if present in the content) - defaultfalse
# Examples
var csv = Csv.parse('foo;bar\n100;200', {header: true})
The csv
variable will now contain:
[
{ foo: 100, bar: 200 }
]
or if there is no header:
var csv = Csv.parse('100;200\n300;400', {})
The csv
variable will now contain:
[
[ 100, 200 ],
[ 300, 400 ]
]
# Stringify
The stringify(arr, quoteStrings, delim)
method will take an array of objects or an array of arrays generate a csv string.
# Parameters
arr
the array to convert to a csv stringquoteStrings
a boolean value indicating whether to add quotes to strings or not (defaultfalse
)delim
the delimeter string to separate fields (default','
)
# Example
var arr1 = [['foo','bar'],[1,2]];
var arr2 = [{foo: 3, bar: 4}];
var csvStr1 = Csv.stringify(arr1);
var csvStr2 = Csv.stringify(arr2);
csvStr1
and csvStr2
will now both have the value foo,bar\n1,2
.
# Excel
# Load
Load and parse an Excel spreadsheet. It can either return the entire spreadsheet or a selected range of cells. If the header
option is set then the returned value will be be a map/object with the column names as keys - otherwise an array is used. If index
is set then then values in the index column will be used as keys - otherwise an array is used. If both are set then both dimensions will use values as keys. See the examples below.
# Parameters
file
path for an Excel spreadsheet to loadoptions
options for parsing the spreadsheet - use{}
to return the entire spreadsheettable
define a table to returnrange
which range does the table reside in e.g.'A1:D20'
header
is a boolean to determine if the top row of the header is a tableindex
is a boolean to determine if the initial column is an index columnworksheet
is the name of the sheet to load data from
# Example with simple table
Given the following simple spreadsheet in the worksheet named ‘Sheet1’:
cell 1 | cell 2 |
cell 3 | cell 4 |
The following code will load the spreadsheet and pick out the value stored at cell1
.
var table = Excel.load('myspreadsheet.xlsx', {});
var cell1 = table["Sheet1"][0][0];
# Example with table with header defined by range
Given the table below, situated in worksheet “Sheet1” at A1:B3
:
header 1 | header 2 |
---|---|
cell 1 | cell 2 |
cell 3 | cell 4 |
Use the following code to pick out cell4
.
var table = Excel.load('myspreadsheet.xlsx', { table: { range: 'A1:B3', worksheet: 'Sheet1', header: true } });
var cell4 = table[2]['header 2']; // 3rd row (0 is first row), column with header 'header 2'
# Example with both header and index
Given the table below, situated in worksheet “Sheet1” at A1:B3
:
header 1 | header 2 | |
---|---|---|
I1 | cell 1 | cell 2 |
I2 | cell 3 | cell 4 |
Use the following code to pick out cell2
.
var table = Excel.load('myspreadsheet.xlsx', { table: { range: 'A1:C4', worksheet: 'Sheet1', header: true, index: true } });
var cell2 = table['I1']['header 2'];
# Delete a sheet
Removes a single sheet from the workbook.
# Parameters
filename
the path to the excel file to be updatedsheet
the name of the sheet to delete
# Example
Excel.deleteSheet('data.xlsx', 'Sheet1');
# Update single cell
Update the value stored in a single cell in a spreadsheet.
# Parameters
filename
the path to the excel file to be updated - if the file does not exist a new one will be createdsheet
the name of the sheet to updateaddress
an “address” to a cell, e.g. “A1”value
the value to write into the celloptions
is an object which may contain the following properties:formula
(bool) to indicate that thevalue
is a formula (not a scalar value)
# Example
// write 1000 into A3 of Sheet1 in data.xlsx
Excel.updateCell('data.xlsx', 'Sheet1', 'A3', 1000);
Add a formula to A4
:
Excel.updateCell('data.xlsx', 'Sheet1', 'A4', '=A3+100', { formula: true });
# Update multiple cells
Update values stored in a spreadsheet. This method is a lot more performant than the single cell version if you need to store multiple values.
# Parameters
filename
the path to the excel file to be updated - if the file does not exist a new one will be createdsheet
the name of the sheet to updateaddress
an “address” of the starting cellvalues
the valued to write into the cells - this should be a 2 dimensional array (like a table)
# Example
// The data to write
var data = [
[10, 20, 30],
[40, 50, 60]
];
// write data into data.xlsx, Sheet1 starting at A1
Excel.updateCells('data.xlsx', 'Sheet1', 'A1', data);
This will result in a table that looks like:
A | B | C | |
---|---|---|---|
1 | 10 | 20 | 30 |
2 | 40 | 50 | 60 |
# Deleting rows and columns from a sheet
You can delete a single, multple or a range of rows from a sheet with the deleteRows
method.
// Delete a *single* row - row 100
Excel.deleteRows('data.xlsx', 'Sheet1', 100);
// Delete *multiple* rows, rows 100, 150 and 155
Excel.deleteRows('data.xlsx', 'Sheet1', [100, 150, 155]);
// Detele a range of rows, rows from 100 to 150
Excel.deleteRows('data.xlsx', 'Sheet1', { from: 100, to: 150 });
Deleting columns is done with the deleteColumns
method with the same semantics as above.
# Settings
The Settings
object contains values that can be read/written to affect the behaviour of a flow. The following properties are available:
CommandRetries
(int - read+write) defines the number of times a command is retried before it is considered to fail. Default is3
.CommandRetryDelays
(Array<int> - read+write) defines the delays in milliseconds between each retry. Default is[100, 200, 400, 800, 1600]
. When the number of retries exceed the given delays the last value in this array is used for all overflowing retries.
# Example writing a value
Settings.CommandRetryDelays = [100, 100, 100];
# Example reading a value
var retries = Settings.CommandRetries;
Debug.showDialog("Retries: " + retries);
# Settings.Manatee
The Settings.Manatee
object gives read/write access to the settings that govern Manatee itself. The full list of available settings can be seen in the Manatee settings dialog. Settings can be updated one at the time or multiple values in one go.
Note that for most changes to take effect, Manatee must be restarted.
# Example writing values
// Set just one setting
Settings.Manatee.set('ProductionGroup', 'MyOwnGroup');
// Set multiple settings
Settings.Manatee.set({
productionGroup: 'MyOwnGroup',
mode: 'FullAuto'
});
Manatee.restart();
# Example reading a value
var prodGroup = Settings.Manatee.productionGroup;
Debug.showDialog("Production group: " + prodGroup);
# Log
# Stats from running flow
It is possible to have extra stats logged from a running flow - these items will get logged when the flow finishes along with timing and other info.
// Log "foo" and "bar" values
Log.flowStats = {
foo: 1200,
bar: "abc"
};
// or
Log.flowStats.qux = true;
# Warn
Inserts a warning in the log.
# Parameters
key
the key of the message - keep this as a constanttext
the text to insert
# Example
Log.warn('greeting','hello there');
# Info
Inserts a informational line in the log.
# Parameters
key
the key of the message - keep this as a constanttext
the text to insert
# Example
Log.info('greeting','hello there');
# Set log level
Controls the log verbosity of the application driver.
# Parameters
level
the new log level. Must be one of the following: none, fatal, error, warn, info, debug.options
optional additional optionsuseStdOut
(defaults to false) boolean value indicating if instrumentation log should go to the application stdout or to manatee log.
# Example
Log.setDriverLogging('info', { useStdOut: true });
# HID
The HID modules deals with human-input devices (e.g. mouse and keyboard) and allows us to simulate a low-level input from within a flow.
# Block input
You can block the user from providing input via mouse and keyboard for a specified time interval. The user will always be able to abort the block by pressing ctrl+alt+del
.
# Parameters
timeout
for how long should the user be blocked (in ms)
# Example
// Block input for max 2 seconds
var unblock = HID.blockInput(2000);
// Unblock manually after 1s
Wait.forSeconds(1);
unblock();
A notification showing that input is blocked will be displayed as long as the block lasts.
# HID.Mouse
The Mouse
module can be accessed using HID.mouse
or simply Mouse
.
# Move cursor relative
Move the mouse cursor relative to its current position.
# Parameters
dx
the relative pixels to move vertically (positive to move right on the screen)dy
the relative pixels to move horizontally (positive to move down on the screen)
# Example
// Nudge the cursor 10px to the right and 10 down
HID.mouse.moveBy(10,10);
// All mouse functions are chainable meaning you can move, then click.
Mouse.moveBy(10,10).click();
# Move to an absolute position
Move the cursor to a specified position on the screen.
# Parameters
x
the absolute vertical position to move the cursor toy
the absolute horizontal position to move the cursor to
# Example
// Move to (10,10)
HID.mouse.moveTo(10,10);
# Move to a Field
Move the cursor to the middle of the specified field.
HID.mouse.moveToField(Fields.MyButton);
# Hold a mouse button down
The command will depress the given mouse button until the flow finishes or the Mouse.up
function (with the same button as argument) is called.
# Parameters
button
the button to hold down (options areMouse.LEFTBUTTON
,Mouse.RIGHTBUTTON
orMouse.MIDDLEBUTTON
). If no argument is given theMouse.LEFTBUTTON
is assumed.
# Example
Mouse.down(Mouse.MIDDLEBUTTON);
# Release a held down mouse button
The command will release the given mouse button.
# Parameters
button
the button to hold down (options areMouse.LEFTBUTTON
,Mouse.RIGHTBUTTON
orMouse.MIDDLEBUTTON
). If no argument is given theMouse.LEFTBUTTON
is assumed.
# Example
Mouse.up();
# Click with a mouse button
This command will click (depress, then release) with the given button button.
# Parameters
button
the button to hold down (options areMouse.LEFTBUTTON
,Mouse.RIGHTBUTTON
orMouse.MIDDLEBUTTON
). If no argument is given theMouse.LEFTBUTTON
is assumed.doubleClick
a boolean indicating whether the click should be a double-click or not. Default isfalse
.
# Example
Mouse.click(Mouse.RIGHTBUTTON);
// Double-click with left button
Mouse.click(Mouse.LEFTBUTTON, true);
# HID.Keyboard
The Keyboard module contains methods for simulating keyboard key presses. It also contains an alternative to Window.sendKeys
which adds ScanCode
s to inputs which some applications prefer (Citrix etc).
The Window.sendKeys
method has also been modified to be able to invoke the Keyboard.send
method. This is done as follows by setting the useHID
flag:
Window.sendKeys("{TAB}", { useHID: true });
The keys used in most of the keyboard methods are available on the Keyboard
module itself. The full list is also given here:
Keyboard.LBUTTON;
Keyboard.RBUTTON;
Keyboard.CANCEL;
Keyboard.MBUTTON;
Keyboard.XBUTTON1;
Keyboard.XBUTTON2;
Keyboard.BACK;
Keyboard.TAB;
Keyboard.CLEAR;
Keyboard.RETURN;
Keyboard.SHIFT;
Keyboard.CONTROL;
Keyboard.MENU;
Keyboard.PAUSE;
Keyboard.CAPITAL;
Keyboard.HANGEUL;
Keyboard.HANGUL;
Keyboard.KANA;
Keyboard.JUNJA;
Keyboard.FINAL;
Keyboard.HANJA;
Keyboard.KANJI;
Keyboard.ESCAPE;
Keyboard.CONVERT;
Keyboard.NONCONVERT;
Keyboard.ACCEPT;
Keyboard.MODECHANGE;
Keyboard.SPACE;
Keyboard.PRIOR;
Keyboard.NEXT;
Keyboard.END;
Keyboard.HOME;
Keyboard.LEFT;
Keyboard.UP;
Keyboard.RIGHT;
Keyboard.DOWN;
Keyboard.SELECT;
Keyboard.PRINT;
Keyboard.EXECUTE;
Keyboard.SNAPSHOT;
Keyboard.INSERT;
Keyboard.DELETE;
Keyboard.HELP;
Keyboard.VK_0;
Keyboard.VK_1;
Keyboard.VK_2;
Keyboard.VK_3;
Keyboard.VK_4;
Keyboard.VK_5;
Keyboard.VK_6;
Keyboard.VK_7;
Keyboard.VK_8;
Keyboard.VK_9;
Keyboard.VK_A;
Keyboard.VK_B;
Keyboard.VK_C;
Keyboard.VK_D;
Keyboard.VK_E;
Keyboard.VK_F;
Keyboard.VK_G;
Keyboard.VK_H;
Keyboard.VK_I;
Keyboard.VK_J;
Keyboard.VK_K;
Keyboard.VK_L;
Keyboard.VK_M;
Keyboard.VK_N;
Keyboard.VK_O;
Keyboard.VK_P;
Keyboard.VK_Q;
Keyboard.VK_R;
Keyboard.VK_S;
Keyboard.VK_T;
Keyboard.VK_U;
Keyboard.VK_V;
Keyboard.VK_W;
Keyboard.VK_X;
Keyboard.VK_Y;
Keyboard.VK_Z;
Keyboard.LWIN;
Keyboard.RWIN;
Keyboard.APPS;
Keyboard.SLEEP;
Keyboard.NUMPAD0;
Keyboard.NUMPAD1;
Keyboard.NUMPAD2;
Keyboard.NUMPAD3;
Keyboard.NUMPAD4;
Keyboard.NUMPAD5;
Keyboard.NUMPAD6;
Keyboard.NUMPAD7;
Keyboard.NUMPAD8;
Keyboard.NUMPAD9;
Keyboard.MULTIPLY;
Keyboard.ADD;
Keyboard.SEPARATOR;
Keyboard.SUBTRACT;
Keyboard.DECIMAL;
Keyboard.DIVIDE;
Keyboard.F1;
Keyboard.F2;
Keyboard.F3;
Keyboard.F4;
Keyboard.F5;
Keyboard.F6;
Keyboard.F7;
Keyboard.F8;
Keyboard.F9;
Keyboard.F10;
Keyboard.F11;
Keyboard.F12;
Keyboard.F13;
Keyboard.F14;
Keyboard.F15;
Keyboard.F16;
Keyboard.F17;
Keyboard.F18;
Keyboard.F19;
Keyboard.F20;
Keyboard.F21;
Keyboard.F22;
Keyboard.F23;
Keyboard.F24;
Keyboard.NUMLOCK;
Keyboard.SCROLL;
Keyboard.LSHIFT;
Keyboard.RSHIFT;
Keyboard.LCONTROL;
Keyboard.RCONTROL;
Keyboard.LMENU;
Keyboard.RMENU;
Keyboard.BROWSER_BACK;
Keyboard.BROWSER_FORWARD;
Keyboard.BROWSER_REFRESH;
Keyboard.BROWSER_STOP;
Keyboard.BROWSER_SEARCH;
Keyboard.BROWSER_FAVORITES;
Keyboard.BROWSER_HOME;
Keyboard.VOLUME_MUTE;
Keyboard.VOLUME_DOWN;
Keyboard.VOLUME_UP;
Keyboard.MEDIA_NEXT_TRACK;
Keyboard.MEDIA_PREV_TRACK;
Keyboard.MEDIA_STOP;
Keyboard.MEDIA_PLAY_PAUSE;
Keyboard.LAUNCH_MAIL;
Keyboard.LAUNCH_MEDIA_SELECT;
Keyboard.LAUNCH_APP1;
Keyboard.LAUNCH_APP2;
Keyboard.OEM_1;
Keyboard.OEM_PLUS;
Keyboard.OEM_COMMA;
Keyboard.OEM_MINUS;
Keyboard.OEM_PERIOD;
Keyboard.OEM_2;
Keyboard.OEM_3;
Keyboard.OEM_4;
Keyboard.OEM_5;
Keyboard.OEM_6;
Keyboard.OEM_7;
Keyboard.OEM_8;
Keyboard.OEM_102;
Keyboard.PROCESSKEY;
Keyboard.PACKET;
Keyboard.ATTN;
Keyboard.CRSEL;
Keyboard.EXSEL;
Keyboard.EREOF;
Keyboard.PLAY;
Keyboard.ZOOM;
Keyboard.NONAME;
Keyboard.PA1;
Keyboard.OEM_CLEAR;
All the keyboard methods are chainable - meaning you can do:
Keyboard.down(Keyboard.SHIFT).press("f").up(Keyboard.SHIFT);
which will give you an “F”.
# Key down
Simulates pressing a key and holding it down (until up
is called for the same key).
Keyboard.down(Keyboard.SHIFT);
// or using a case insensitive string
Keyboard.down("shift");
Remember to follow this with an Keyboard.up(key);
.
# Key up
Simulates releasing a key.
Keyboard.up(Keyboard.SHIFT);
# Key press
Simulates a down
followed by an up
ie a key press.
Keyboard.press(Keyboard.VK_M);
# Input
Input is used for pure text input (ie no special- or modifier keys in the string you need to input).
Keyboard.input("Hello, world!");
# Send
The send
method is used to ship more complex key-sequences to an application. It uses the same format as Window.sendKeys
(see here (opens new window) for available keys).
// Send 2 TAB keys followed by 'f', 'o', 'o' and then `ctrl+a` to select all.
Keyboard.send("{TAB 2}foo^a");
An optional 2nd argument with options can be given. Currently supported is a wait
option to define how long to wait between sending keystrokes.
// Wait 2s between keystrokes
Keyboard.send("abc", { wait: 2000 });
# Window
The Window module has functionality for dealing primarily with the main window of an application. In contrast the Windows module supports interacting with all the windows on the desktop.
# Title
Get the title of the main window. Optionally supply a timeout for the operation - default timeout is 500ms normally.
# Example
var title = Window.title();
// or with a timeout of 2s
title = Window.title(2000);
# Minimize
Minimize the main window.
# Example
Window.minimize();
# Is minimized
Check if the main window is minimized.
# Example
if(Window.isMinimized()) {
...
}
# Maximize
Maximize the main window.
# Example
Window.maximize();
# Is maximized
Check if the main window is maximized.
# Example
if(Window.isMaximized()) {
...
}
# Focus
Put focus on the main window.
# Parameters
options
optional object with options for focus. Supported options:useCachedUI
boolean indicating if UI component lookup should use the UI itself or the underlying model. Defaults tofalse
(underlying model traversal).askForPermission
whether or not the user is asked for permission if Manatee is not allowed to focus (default istrue
)
# Example
Window.focus();
// or do not ask for permission (then no focus is done if Manatee cannot focus)
Window.focus({ askForPermission: false });
# Send keys
Send keyboard events (simulated typing) to a window. Supports special strings (opens new window) for sending special keys.
# Parameters
keys
the keys to send - this is a stringoptions
optional object with options for sendkeys, supported options:focus
[bool] whether to focus the window prior to sending the keys
# Example
Window.sendKeys("foo bar");
// or to focus the window prior to sending the keys
Window.sendKeys("foo bar", { focus: true });
# Restore
Restore the main window to a previous state and location.
# Example
Window.restore();
# Window with modal dialog shown
Get whether or not a modal (dialog) is shown.
# Example
var modalIsShown = Window.modalShown();
WARNING
Only java
# Shown with title
Get whether or not a window with the given title is shown.
# Example
var windowIsShown = Window.withTitleShown("My Window");
WARNING
Only java
# Dim
Dims the window owned by the flow.
# Parameters
level
the amount of dimming, 0-255. 255 is opaque and 0 is transparent.
# Example
Window.dim(100)
# Windows
The Windows module has functionality to inspect and manipulate the Windows of the desktop.
# All windows
The all()
method will return an array of window proxy objects representing all windows on the desktop.
# Example
var allWindows = Windows.all();
# Windows for current application
The forApp()
method returns an array of window proxy objects representing all the windows of the application.
# Example
var applicationWindows = Windows.forApp();
# Primary window
The primary
property returns a single window proxy object representing the primary or main window of the application.
# Example
var pw = Windows.primary;
# Frontmost/focused window
Get the frontmost or focused window with this command.
# Example
var w = Windows.focused;
// and the same can be done via
w = Windows.frontMost;
# Window Proxy
The window proxy object returned by the Windows
module methods represents a desktop window and can be manipulated with the following methods and properties.
# Close
Close the window.
Windows.primary.close()
# Move
Move the window to the given x,y
coordinates.
var pw = Windows.primary;
// Move the window to (100,100) from the topmost left corner of the screen.
pw.move(100, 100);
# Resize
Resize the window to the given dimensions.
var pw = Windows.primary;
pw.resize(100, 100);
# Focus
Make the window the focused (topmost) window.
var pw = Windows.primary;
pw.focus();
# Maximize
Maximize the window.
var pw = Windows.primary;
pw.maximize();
# Minimize
Minimize the window.
var pw = Windows.primary;
pw.minimize();
# Restore
Restore the original state of the window (after having maximized or minimized it).
var pw = Windows.primary;
pw.restore();
# Screenshot
Grab a screenshot of the window. The screenshot will be returned as a base64 encoded string.
var pw = Windows.primary;
// img is a base64 encoded string
var img = pw.screenshot();
# SendKeys
Send keyboard strokes to the window.
var pw = Windows.primary;
pw.sendKeys("abc");
# Title
Get the title of the window.
var pw = Windows.primary;
var t = pw.title;
# Class
Get the class of the window.
var pw = Windows.primary;
var t = pw.class;
# IsPrimary
Get/set whether this window is considered the primary for the application.
var ws = Windows.forApp();
if (!ws[0].isPrimary) {
ws[0].isPrimary = true;
}
# IsMaximized
Get a boolean value indicating whether or not the window is maximized.
var ws = Windows.forApp();
if (!ws[0].isMaximized) {
// do something then
}
# IsMinimized
Get a boolean value indicating whether or not the window is minimized.
var ws = Windows.forApp();
if (!ws[0].isMinimized) {
// do something then
}
# Bounds
Get/set the bounds (location and size) of the window.
var pw = Windows.primary;
var bounds = pw.bounds;
// Move 10px left and down
bounds.x = bounds.x + 10;
bounds.y = bounds.y + 10;
// Decrease width and height with 10px
bounds.width = bounds.width - 10;
bounds.height = bounds.height - 10;
// Update the window bounds with the new values
pw.bounds = bounds;
# Process for window
window.process;
// is a ProcessProxy object
# Processes
The Processes module similarly to the windows module is used to enumerate and manipulate processes running on the local machine.
# All processes
The all()
methods enumerates all processes on the local machine. It returns an array of process proxy objects.
var ps = Processes.all();
for (var i=0; i<ps.length; i++) {
// then do something with each process proxy
}
# Current
Get the current process for the application (for which the flow is defined).
var p = Processes.current;
Debug.showDialog(p.name);
# Spawning new processes
The spawn(...)
method can be used to create new processes. It takes 4 arguments;
path
to the executable to launcharguments
for the executable (optional - default null)working directory
(optional - default null)shell
(boolean) whether to launch the process in a shell environment - this must be set to true for url-handlers to activate (optional - default false)
It returns a process proxy object fronting the process spawned.
var p = Processes.spawn("C:\\Path\\To\Executable.exe");
Debug.showDialog(p.name);
# Process proxy
# Kill
Kills a process.
var p = Processes.all()[0];
p.kill();
or with more violence:
p.kill({ force: true });
which will use taskkill
to kill the process.
# Wait for a process to exit
The wait(...)
method will wait for the given process to exit. It takes an integer, the maximum number of milliseconds to wait for the process as its argument. It returns a boolean indicating whether the processes exited (true
) or the given timespan elapses (false
).
// Wait max 1s for the first process to exit
if (Processes.all()[0].wait(1000)) {
// it exited
} else {
// 1s elapsed
}
# Send input (via standard-in)
Sending some input to a running process is achieved with the stdin(...)
method.
This can normally only be done for processes spawned by yourself via the Processes.spawn(...)
](#spawning-new-processes) method.
var p = Processes.spawn(...);
p.stdin("hello");
# Read from process output (standard-out)
Reading from the output of a process is done via the stdout(...)
method. It takes an int - the number of lines to read - and returns a task which completes with the lines read as an array of strings once the given number of lines has been read.
This can normally only be done for processes spawned by yourself via the Processes.spawn(...)
](#spawning-new-processes) method.
var p = Processes.spawn(...);
var lines = null;
// Read 3 lines, then kill the process
p.stdout(3).then(function(threelines) {
lines = threelines;
p.kill();
});
p.wait(20000);
Debug.ger(lines);
It is also possible to read from standard-error output - simply use the stderr(...)
method instead of stdout(...)
.
An alternative approach to reading from stdout
when you dont know how many lines you need to read upfront is to use processStdout
and processStderr
.
var lines = [];
// p is a ProcessProxy
// Here we'll process 100 lines but the termination condition could be anything
p.processStdout(
function(line) {
// do something with the given line
lines.push(line);
// if you return true the processing will continue - false it will stop
return lines.length < 100;
},
// Deadline is 10s
10000
);
for (var i=0; i<lines.length; i++) {
Log.info("Line #"+i+":"+line[i]);
}
# Process Id
Get the id of the process.
var pid = Processes.current.id;
# Process name
Get the name of the process.
var pname = Processes.current.name;
# Process path
Get the path of the executable for the process.
var path = Processes.current.path;
# Process working directory
Get the working directory of the executable for the process.
var pwd = Processes.current.wd;
# Process mem usage
Get the virtual or private memory (integers) usage of the process.
var virtualMem = Processes.current.vmem;
var privateMem = Processes.current.pmem;
# Process exited?
Gets a boolean indicating whether the process has exited.
if (Processes.current.exited) {
// whoops
}
# Process uptime
Gets the number of milliseconds elapsed since the process was spawned (as longs as it has not exited).
var uptime = Processes.current.uptime;
# Process arguments
Get the arguments supplied to the process - can only be counted on to return valid arguments if process was spawned by Manatee.
var args = Processes.current.arguments;
# Process windows
process.mainWindow;
A list of all windows for process
process.windows;
// returns an array of WindowProxy objects
# Process commandline
Get the full commandline incl arguments for the process.
process.commandLine;
# Process filename
Get the full path to the filename of the executable.
process.fileName;
# Debug
# Show dialog
Show some text in a debug dialog. Essentially the same as Dialog.info("Debug", text)
.
# Parameters
text
the text to display
# Example
Debug.showDialog("hello there");
# ger
The Debug.ger()
method pauses the running flow (as any other dialog) and shows a debugger dialog which includes an inspector and a REPL (read-eval-print loop).
# Inspector
The inspector window lets you inspect the global values in the flow as well as the argument given. The variables are displayed in a tree which can be expanded to reveal the structure of the objects.
The debugger shown above was shown with the following code:
var x = { foo:'bar', baz: 123 };
Debug.ger(x);
Expanding the CURRENT
node will give you:
You can also explore the global variables (those defined in the outermost) scope of a flow. Here we show a field.
# REPL
The REPL tab of the Debug.ger
can be used to try running small snippets of code in the context of the current flow. You can do anything via the REPL that you can do in a flow.
Clicking the “Run” button will run the code written and display the time it took to run as well as the result.
This method can also be used as Debug.attach()
and Debug.inspect()
but some of us prefer the simplicity and raw hipster essence of Debug.ger()
.
# Debug dialog size
You can pass an option object as the second argument. It accepts the following properties:
maxWidth
: Allows control of the width of the debug window
var s = 'data for the variable';
Debug.ger(s, { maxWidth: 1200 });
# Fs
The Fs module is used to interact with the filesystem of the local machine.
# System folders
Provides access to the following system folders:
tmpfolder
: A directory for temporarily storing filesdesktop
: The user’s windows desktopappdata
: The user app data folder. Applications can write user specific data here without requiring administrator privilegestartup
: The folder which contains shortcuts to applications that should start when the user logs inpersonal
: The root user folder - egC:\Users\<user name>
# Example
var folder = Fs.tmpfolder;
# List (ls)
Returns a list of files and directories found in the directory given by the path
argument. The path may contain wildcards *
in its last segment.
A second option argument can be passed with the following properties:
deepMatch
boolean indicating if the listing should include contents of subdirectories. Defaults to false. When this property is set to true, files matching the filename given in thepath
argument in any sub-folder will be returned.includeDirectories
boolean indicating if the listing should include directories. Defaults to false. So by default only files are included.
Default behavior is to do a shallow file listing of only the files in the given folder.
Weird behaviour with 3-letter extensions
When you use the asterisk wildcard character in a searchPattern such as *.txt
, the number of characters in the specified extension affects the search as follows:
If the specified extension is exactly three characters long, the method returns files with extensions that begin with the specified extension. For example, *.xls
returns both “book.xls” and “book.xlsx”.
In all other cases, the method returns files that exactly match the specified extension. For example, *.ai
returns “file.ai” but not “file.aif”.
When you use the question mark wildcard character, this method returns only files that match the specified file extension. For example, given two files, “file1.txt” and “file1.txtother”, in a directory, a search pattern of file?.txt
returns just the first file, whereas a search pattern of file*.txt
returns both files.
WARNING
Because this method checks against file names with both the 8.3 file name format and the long file name format, a search pattern similar to *1*.txt
may return unexpected file names. For example, using a search pattern of *1*.txt
returns “longfilename.txt” because the equivalent 8.3 file name format is “LONGFI~1.TXT”.
# Return value
The resulting array can be used as a string array of the paths to the files. It can also be used as an array of objects with detailed information about the files. Each such object has the following properties:
folder
is the folder part of the path.C:\folder\file.txt
has the folder pathC:\folder
.path
is the full path of the item. Corresponds to the string value of the object.extension
is the extension of the item.C:\folder\file.txt
has the extension.txt
.name
is the name of the item.C:\folder\file.txt
has the namefile.txt
.C:\folder
has the namefolder
.readonly
boolean value indicating if the file is read only.size
is the size of the file in bytes.created
is the time of creation.modified
is the time of the last modification.accessed
is the time of the last file access.
The objects further have the following methods:
mv
moves the file or directory. Pass the new path as an argument.cp
copies the file or directory. Pass the new path as an argument.rm
deletes the file.encrypt
encrypts the file.decrypt
decrypts the file.
# Example
// Get all .txt files prefixed with somefile in somedir
var files = Fs.ls('c:\\somedir\\somefile*.txt');
// Get all .txt files in any sub directory under C:\somedir - at any depth
var files = Fs.ls('c:\\somedir\\*.txt', { deepMatch: true });
// Copy readonly files to a backup sub directory
var readonlyFiles = files.filter(function(file) { return file.readonly; });
_.each(readonlyFiles, function(file) { file.cp(file.folder + '\\backup\\' + file.name)});
# Make a new directory
Create a new directory if it does not already exist.
Fs.mkdir("C:\\some\\path");
# Move file
Move a file to a different path
# Example
Fs.mv('C:\\some\\path\\file.txt', 'C:\\some\\other\\path\\file.txt');
# Copy file
Copy a file to a different path
# Example
Fs.cp('C:\\some\\path\\file.txt', 'C:\\some\\other\\path\\file.txt');
# Delete file
Delete a file
# Example
Fs.rm('C:\\some\\path\\file.txt');
# Check file presence
Determines if a file exists at a given path
# Example
if (!Fs.exists('C:\\some\\path\\file.txt')) {
// Create the file
}
# Encrypt file
Activates windows file encryption for the file at the given path. Only the currently logged in user will be able to read the file.
# Example
Fs.encrypt('C:\\some\\path\\file.txt');
# Decrypt file
Deactivates windows file encryption for the file at the given path. Any user will be able to read the file.
# Example
Fs.decrypt('C:\\some\\path\\file.txt');
# Read
Read the contents of a file with the read
function.
# Example
var html = Fs.read('c:\\somedir\\somefile.html');
Both Fs.read
and Fs.write
methods can take an encoding
option, like:
Fs.write("C:/somewhere/test.txt", "String to write", { encoding: "UTF-16" });
// or for short
Fs.write("C:/somewhere/test.txt", "String to write", { encoding: Fs.UTF16 });
// and
Fs.read("C:/somewhere/test.txt", { encoding: "UTF-16" });
// default if no `encoding` arg is given is UTF-8 no bom
The list of encoding (names) which can be used is found at https://www.iana.org/assignments/character-sets/character-sets.xhtml (opens new window). Note that not all of these may be available on your machine, to see those, run:
Debug.ger(Fs.encodings);
The following are encodings are defined on Fs
;
Fs.UTF8
Fs.UTF16
Fs.ASCII
If you think your file is ANSI or ASCII encoded, but none if these seem to work then you might be looking for the ISO-8859-1
encoding which sometimes does the trick.
# Write
Writes arbitrary text to an arbitrary text file. If the file exists, it will be overwritten. If the file doesn’t exist, it will be created with the given contents. The contents are written using UTF-8 encoding without a byte order mark (BOM).
Throws appropriate exceptions if the write fails.
# Parameters
path
the file system path to write todata
a string with the data to writeoptions
an optional options object. Supported options are;base64
a boolean. If true, interprets the data argument as a base64 string and writes the data to disk as binary data. Defaults to falsewriteBom
a boolean. If true, a utf-8 byte-order-mark sequence is prepended to the file. This helps other applications detect the encoding of the file. Defaults to false. Is ignored if thebase64
option is true.encoding
The encoding with with to write the file (default is"UTF-8"
).
# Example
Fs.write('c:\\somedir\\somefile.html', '<html><body><h1>Generated html!</h1></body></html>');
# Synchronise two directories
If you need two synchronise the files in two directories, i.e. make sure all files in the source directory are copied to the destination directory you can use the Fs.sync(...)
method.
# Examples
// Make sure the two directories are completely synchronised, delete superfluous files from destination
Fs.sync("C:\\MySourceDirectory", "C:\\MyDestinationDirectory");
// uhe same but don't delete those files in the destination directory which are not present in the source
Fs.sync("C:\\MySourceDirectory", "C:\\MyDestinationDirectory", { deleteSuperfluous: false });
# Temp file
The tmpfile
function will generate a random, non-conflicting filename in the temp folder.
# Example
var tmpFilePath = Fs.tmpfile();
# App
The App
variable contains functions relating to the app itself.
# Location
Returns the current location (if applicable for the given application type – non-webapps do not support this).
# Example
var loc = App.location();
WARNING
Only web
# Navigate
Navigates to the given url. If the url is relative (e.g. somefolder/somefile.html
) it will get appended to the current url.
# Parameters
url
a string representing the destination for the navigation act
# Example
// Absolute url
App.navigate("http://dr.dk");
// Relative url
App.navigate("news");
WARNING
Only web
# Session write
Store a value in the current session storage. This will be available across flows and for all applications.
# Parameters
key
a string denoting the key to store the value undervalue
an object to storeoptions
an optional options object. Supported options are;expires
a timeout in minutes - after this interval has passed the value will be deleted. Default is 1440 min (= 1 day).
# Example
// Storing a simple value - a string
App.session().write('mykey', 'myvalue');
// Storing an object - expires in 1 hour
App.session().write('myotherkey', { greeting: 'hello' }, { expires: 60 });
# Session read
Read a value stored in the current session.
# Parameters
key
a string denoting the key to retrieve the value for
# Example
var v = App.session().read('mykey'); // e.g. will return 'myvalue'
# Session delete
Delete a value.
# Parameters
key
a string denoting the key to delete
# Returns
The value deleted.
# Example
var v = App.session().delete('mykey'); // e.g. will return 'myvalue'
# Quit
Quits the application - be aware that this is a hard shutdown and the user will not be prompted to save any information before the application exits.
# Example
App.quit();
# Focused field
Returns a special field, which targets the currently focused UI element of the application. This can help in tricky cases where a UI element must be reached by means of tabbing. Using App.focusedField, even such a UI element can support actions like inspect, read and input. App.focusedField can also be used to verify that the focus is where it’s meant to be.
# Example
var inspect = App.focusedField.inspect();
# Getting access to an embedded browser instance for native apps
Note: The following only applies to native applications with embedded Internet Explorers.
Use the App.browserAt(path, options)
method to get a DOM
instance. The path
argument is the path to the UI element containing the embedded browser - this normally has the url of the page displayed as its name and you can thus use the url as (part of) the path.
Alternatively you can use an existing field;
var f = new Field("**/Browser");
var b = App.browserAt(f);
// or simply
b = f.asBrowser();
# DOM methods
Once you have DOM
object you can invoke methods on it and read selected properties.
# Title
var b = App.browserAt("**/Browser");
// Access the title
var title = b.title;
# Location
var b = App.browserAt("**/Browser");
// Access the location
var url = b.location;
# Eval(js)
Eval some JavaScript in the embedded instance.
var b = App.browserAt("**/Browser");
var result = b.eval("(function() { return 'Hello, world!'; })();");
# getElementById(id)
Returns a DOMElement
(see below) given one with the id
exists.
var b = App.browserAt("**/Browser");
var elm = b.getElementById("foo");
# getElementsByTagName(tag)
Returns an array of DOMElement
s with the given tag.
var b = App.browserAt("**/Browser");
var allInputElements = b.getElementsByTagName("input");
# querySelector(query)
Returns the first DOMElement
matching the given query.
var b = App.browserAt("**/Browser");
var foo = b.querySelector(".foo");
# querySelectorAll(query)
Returns an array of DOMElement
s matching the given query.
var b = App.browserAt("**/Browser");
var allFooClassedElements = b.querySelectorAll(".foo");
# DOMElement methods
A DOMElement represents a single element in the DOM. It has the following properties and methods.
# TagName
// we assume we have gotten the `elm` from a `DOM` method invocation e.g. via `getElementById`
var tag = elm.tagName;
# InnerText, innerHTML and outerHtml
var t = elm.innerText;
var hi = elm.innerHTML;
var ho = elm.outerHTML;
# Checked
Applies only to checkbox
es and radio
buttons.
var isChecked = elm.checked;
// we can also check the input using this property
if (!isChecked) {
elm.checked = true;
}
# GetAttribute(attr)
Get an attribute of the DOMElement
.
var id = elm.getAttribute("id");
# Click()
Click the DOMElement
- only makes sense for elements that are clickable.
elm.click();
# Input
Get/set the value of an input- or textarea element.
var content = elm.input;
// update it
elm.input = "foo";
# Select()
Selects and element.
elm.select();
# Set browser popup behavior
For the embedded chrome browser, you can specify what should happen when the automated page wants to open a popup window. The available options are as follows:
default
the popup is loaded in a new desktop window. Note that no automation is available in such a popup window. As the name suggests, this is the default behavior.prevent
no popup window is shown. The user does not see any indication that a popup window was requested by the sitenavigate
the main window navigates to the url that was to be shown in a popup. This allows automation of the popup content but no further automation of the page that triggerede creation of the popup.
App.setPopupBehavior('prevent');
WARNING
Only java
# Sticky
A sticky is a persistent window which can be configured to remain top-most as long as it’s shown. The user is able to interact with the items shown in the sticky e.g. clicking on links, opening pdf previews etc. Keyboard interaction is also supported, use:
Key | Action |
---|---|
<down-arrow> | Focus next (down) item |
<up-arrow> | Focus last (up) item |
. or - | Toggle collapsed state of item |
<space> | Run primary action (depends on the type of the item) |
<enter> | Run secondary action |
<esc> | Close sticky (or exit from search if search field is focused) |
any char | Open search field |
# Open
Open a new sticky window with the given name
and opts
. The function can be called multiple times with the same name argument in order to update an already showing sticky.
# Parameters
name
the name of the window to open, only one sticky-window can have this nameopts
is an object containing the configuration for the sticky, it may have the following properties:embed
(boolean, defaultfalse
) should the sticky be embedded in the window of its owner application? When embed is set to true some of the below options are not relevantresizable
(boolean, defaulttrue
) should it be possible to resize the sticky windowmovable
(boolean, defaulttrue
) should it be possible to move the sticky windowsearchable
(boolean, defaulttrue
) should the contents of the sticky be searchableshowFooter
(boolean, defaulttrue
) should a foother with a nice logo be shownfontSize
(int, default 12) the base font size to use for items in the stickyfocusOnUpdate
(boolean, defaultfalse
) when the sticky is updated should we focus the sticky window again?topMost
(boolean, defaultfalse
) should the sticky be top-most alwaystitle
the title of the sticky windowalternatingRowColors
(bool, defaultfalse
) can be used to display an alternating row background coloriconColor
(string) sets the color of the icon for the window title, options are:- “Default” is whitish (and the default value)
- “Dark” is not black, but dark
- “Neutral” is a wintry, stormy gray
- “Blue” is corporate blue
keyboardNavigation
a boolean (defaulttrue
) as to whether you can use the keyboard to navigatetoolWindow
(boolean, defaultfalse
) option will display the window as a toolwindow (opens new window) which is with a smaller titlebar w/o an icon and only a close button and a thinner window border (on most versions of Windows)fit
(string) option has been added to allow for some customization of the spacing between built-in sticky items. The following values (strings) are supported:- “Tight” for items being quite close
- “Relaxed” for about 5px of spacing on all sides
- “VeryRelaxed” for quite a bit more spacing
- “SupremelyChilled” for agoraphobic items
location
determining where the sticky should be shown, contains:type
which type of position - currently only ‘absolute’ is allowedtop
px from the top of the screenleft
px from the left side of the screenwidth
px width of stickyheight
px wheight of sticky
items
a list of sticky items to show in the window, each is defined by:type
which type of item - see below- more depending on the type, see below
# Items
We support the following types of items.
# GIF
The first is GIF which simply shows an (animated) gif - it may have the following properties:
source
an url for a gif, can be remote or local
# ACTION
An ACTION will run the flow with the name given when the sticky is clicked. For the ACTION type the following are valid.
name
the name of the action to launch - this should be uniqueheader
andbody
if set these will be shown instead of action name on stickyheight
the height of the item in pixelsinputs
is an object containing the named inputs for the actionfocus
whether or not the item should have focus (only the first item with this property set to true will be focused)icon
is an optional icon to displayìconColor
is a color (string) for the icon (see table below)
Icons for the ACTION type sticky item
_500pxBrands
AccessibleIconBrands
AccusoftBrands
AcquisitionsIncorporatedBrands
AddressBookRegular
AddressBookSolid
AddressCardRegular
AddressCardSolid
AdjustSolid
AdnBrands
AdobeBrands
AdSolid
AdversalBrands
AffiliatethemeBrands
AirFreshenerSolid
AlgoliaBrands
AlignCenterSolid
AlignJustifySolid
AlignLeftSolid
AlignRightSolid
AlipayBrands
AllergiesSolid
AmazonBrands
AmazonPayBrands
AmbulanceSolid
AmericanSignLanguageInterpretingSolid
AmiliaBrands
AnchorSolid
AndroidBrands
AngellistBrands
AngleDoubleDownSolid
AngleDoubleLeftSolid
AngleDoubleRightSolid
AngleDoubleUpSolid
AngleDownSolid
AngleLeftSolid
AngleRightSolid
AngleUpSolid
AngrycreativeBrands
AngryRegular
AngrySolid
AngularBrands
AnkhSolid
ApperBrands
AppleAltSolid
AppleBrands
ApplePayBrands
AppStoreBrands
AppStoreIosBrands
ArchiveSolid
ArchwaySolid
ArrowAltCircleDownRegular
ArrowAltCircleDownSolid
ArrowAltCircleLeftRegular
ArrowAltCircleLeftSolid
ArrowAltCircleRightRegular
ArrowAltCircleRightSolid
ArrowAltCircleUpRegular
ArrowAltCircleUpSolid
ArrowCircleDownSolid
ArrowCircleLeftSolid
ArrowCircleRightSolid
ArrowCircleUpSolid
ArrowDownSolid
ArrowLeftSolid
ArrowRightSolid
ArrowsAltHSolid
ArrowsAltSolid
ArrowsAltVSolid
ArrowUpSolid
ArtstationBrands
AssistiveListeningSystemsSolid
AsteriskSolid
AsymmetrikBrands
AtlassianBrands
AtlasSolid
AtomSolid
AtSolid
AudibleBrands
AudioDescriptionSolid
AutoprefixerBrands
AvianexBrands
AviatoBrands
AwardSolid
AwsBrands
BabyCarriageSolid
BabySolid
BackspaceSolid
BackwardSolid
BaconSolid
BalanceScaleSolid
BandAidSolid
BandcampBrands
BanSolid
BarcodeSolid
BarsSolid
BaseballBallSolid
BasketballBallSolid
BathSolid
BatteryEmptySolid
BatteryFullSolid
BatteryHalfSolid
BatteryQuarterSolid
BatteryThreeQuartersSolid
BedSolid
BeerSolid
BehanceBrands
BehanceSquareBrands
BellRegular
BellSlashRegular
BellSlashSolid
BellSolid
BezierCurveSolid
BibleSolid
BicycleSolid
BimobjectBrands
BinocularsSolid
BiohazardSolid
BirthdayCakeSolid
BitbucketBrands
BitcoinBrands
BityBrands
BlackberryBrands
BlackTieBrands
BlenderPhoneSolid
BlenderSolid
BlindSolid
BloggerBBrands
BloggerBrands
BlogSolid
BluetoothBBrands
BluetoothBrands
BoldSolid
BoltSolid
BombSolid
BoneSolid
BongSolid
BookDeadSolid
BookmarkRegular
BookmarkSolid
BookMedicalSolid
BookOpenSolid
BookReaderSolid
BookSolid
BowlingBallSolid
BoxesSolid
BoxOpenSolid
BoxSolid
BrailleSolid
BrainSolid
BreadSliceSolid
BriefcaseMedicalSolid
BriefcaseSolid
BroadcastTowerSolid
BroomSolid
BrushSolid
BtcBrands
BugSolid
BuildingRegular
BuildingSolid
BullhornSolid
BullseyeSolid
BurnSolid
BuromobelexperteBrands
BusAltSolid
BusinessTimeSolid
BusSolid
BuyselladsBrands
CalculatorSolid
CalendarAltRegular
CalendarAltSolid
CalendarCheckRegular
CalendarCheckSolid
CalendarDaySolid
CalendarMinusRegular
CalendarMinusSolid
CalendarPlusRegular
CalendarPlusSolid
CalendarRegular
CalendarSolid
CalendarTimesRegular
CalendarTimesSolid
CalendarWeekSolid
CameraRetroSolid
CameraSolid
CampgroundSolid
CanadianMapleLeafBrands
CandyCaneSolid
CannabisSolid
CapsulesSolid
CarAltSolid
CarBatterySolid
CarCrashSolid
CaretDownSolid
CaretLeftSolid
CaretRightSolid
CaretSquareDownRegular
CaretSquareDownSolid
CaretSquareLeftRegular
CaretSquareLeftSolid
CaretSquareRightRegular
CaretSquareRightSolid
CaretSquareUpRegular
CaretSquareUpSolid
CaretUpSolid
CarrotSolid
CarSideSolid
CarSolid
CartArrowDownSolid
CartPlusSolid
CashRegisterSolid
CatSolid
CcAmazonPayBrands
CcAmexBrands
CcApplePayBrands
CcDinersClubBrands
CcDiscoverBrands
CcJcbBrands
CcMastercardBrands
CcPaypalBrands
CcStripeBrands
CcVisaBrands
CentercodeBrands
CentosBrands
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ChairSolid
ChalkboardSolid
ChalkboardTeacherSolid
ChargingStationSolid
ChartAreaSolid
ChartBarRegular
ChartBarSolid
ChartLineSolid
ChartPieSolid
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CheckCircleSolid
CheckDoubleSolid
CheckSolid
CheckSquareRegular
CheckSquareSolid
CheeseSolid
ChessBishopSolid
ChessBoardSolid
ChessKingSolid
ChessKnightSolid
ChessPawnSolid
ChessQueenSolid
ChessRookSolid
ChessSolid
ChevronCircleDownSolid
ChevronCircleLeftSolid
ChevronCircleRightSolid
ChevronCircleUpSolid
ChevronDownSolid
ChevronLeftSolid
ChevronRightSolid
ChevronUpSolid
ChildSolid
ChromeBrands
ChurchSolid
CircleNotchSolid
CircleRegular
CircleSolid
CitySolid
ClinicMedicalSolid
ClipboardCheckSolid
ClipboardListSolid
ClipboardRegular
ClipboardSolid
ClockRegular
ClockSolid
CloneRegular
CloneSolid
ClosedCaptioningRegular
ClosedCaptioningSolid
CloudDownloadAltSolid
CloudMeatballSolid
CloudMoonRainSolid
CloudMoonSolid
CloudRainSolid
CloudscaleBrands
CloudShowersHeavySolid
CloudsmithBrands
CloudSolid
CloudSunRainSolid
CloudSunSolid
CloudUploadAltSolid
CloudversifyBrands
CocktailSolid
CodeBranchSolid
CodepenBrands
CodeSolid
CodiepieBrands
CoffeeSolid
CogSolid
CogsSolid
CoinsSolid
ColumnsSolid
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CommentAltSolid
CommentDollarSolid
CommentDotsRegular
CommentDotsSolid
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CommentRegular
CommentsDollarSolid
CommentSlashSolid
CommentSolid
CommentsRegular
CommentsSolid
CompactDiscSolid
CompassRegular
CompassSolid
CompressArrowsAltSolid
CompressSolid
ConciergeBellSolid
ConfluenceBrands
ConnectdevelopBrands
ContaoBrands
CookieBiteSolid
CookieSolid
CopyRegular
CopyrightRegular
CopyrightSolid
CopySolid
CouchSolid
CpanelBrands
CreativeCommonsBrands
CreativeCommonsByBrands
CreativeCommonsNcBrands
CreativeCommonsNcEuBrands
CreativeCommonsNcJpBrands
CreativeCommonsNdBrands
CreativeCommonsPdAltBrands
CreativeCommonsPdBrands
CreativeCommonsRemixBrands
CreativeCommonsSaBrands
CreativeCommonsSamplingBrands
CreativeCommonsSamplingPlusBrands
CreativeCommonsShareBrands
CreativeCommonsZeroBrands
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CriticalRoleBrands
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CropSolid
CrosshairsSolid
CrossSolid
CrownSolid
CrowSolid
CrutchSolid
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Css3Brands
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CubesSolid
CutSolid
CuttlefishBrands
DAndDBeyondBrands
DAndDBrands
DashcubeBrands
DatabaseSolid
DeafSolid
DeliciousBrands
DemocratSolid
DeploydogBrands
DeskproBrands
DesktopSolid
DevBrands
DeviantartBrands
DharmachakraSolid
DhlBrands
DiagnosesSolid
DiasporaBrands
DiceD20Solid
DiceD6Solid
DiceFiveSolid
DiceFourSolid
DiceOneSolid
DiceSixSolid
DiceSolid
DiceThreeSolid
DiceTwoSolid
DiggBrands
DigitalOceanBrands
DigitalTachographSolid
DirectionsSolid
DiscordBrands
DiscourseBrands
DivideSolid
DizzyRegular
DizzySolid
DnaSolid
DochubBrands
DockerBrands
DogSolid
DollarSignSolid
DollyFlatbedSolid
DollySolid
DonateSolid
DoorClosedSolid
DoorOpenSolid
DotCircleRegular
DotCircleSolid
DoveSolid
DownloadSolid
Draft2digitalBrands
DraftingCompassSolid
DragonSolid
DrawPolygonSolid
DribbbleBrands
DribbbleSquareBrands
DropboxBrands
DrumSolid
DrumSteelpanSolid
DrumstickBiteSolid
DrupalBrands
DumbbellSolid
DumpsterFireSolid
DumpsterSolid
DungeonSolid
DyalogBrands
EarlybirdsBrands
EbayBrands
EdgeBrands
EditRegular
EditSolid
EggSolid
EjectSolid
ElementorBrands
EllipsisHSolid
EllipsisVSolid
ElloBrands
EmberBrands
EmpireBrands
EnvelopeOpenRegular
EnvelopeOpenSolid
EnvelopeOpenTextSolid
EnvelopeRegular
EnvelopeSolid
EnvelopeSquareSolid
EnviraBrands
EqualsSolid
EraserSolid
ErlangBrands
EthereumBrands
EthernetSolid
EtsyBrands
EuroSignSolid
ExchangeAltSolid
ExclamationCircleSolid
ExclamationSolid
ExclamationTriangleSolid
ExpandArrowsAltSolid
ExpandSolid
ExpeditedsslBrands
ExternalLinkAltSolid
ExternalLinkSquareAltSolid
EyeDropperSolid
EyeRegular
EyeSlashRegular
EyeSlashSolid
EyeSolid
FacebookBrands
FacebookFBrands
FacebookMessengerBrands
FacebookSquareBrands
FantasyFlightGamesBrands
FastBackwardSolid
FastForwardSolid
FaxSolid
FeatherAltSolid
FeatherSolid
FedexBrands
FedoraBrands
FemaleSolid
FighterJetSolid
FigmaBrands
FileAltRegular
FileAltSolid
FileArchiveRegular
FileArchiveSolid
FileAudioRegular
FileAudioSolid
FileCodeRegular
FileCodeSolid
FileContractSolid
FileCsvSolid
FileDownloadSolid
FileExcelRegular
FileExcelSolid
FileExportSolid
FileImageRegular
FileImageSolid
FileImportSolid
FileInvoiceDollarSolid
FileInvoiceSolid
FileMedicalAltSolid
FileMedicalSolid
FilePdfRegular
FilePdfSolid
FilePowerpointRegular
FilePowerpointSolid
FilePrescriptionSolid
FileRegular
FileSignatureSolid
FileSolid
FileUploadSolid
FileVideoRegular
FileVideoSolid
FileWordRegular
FileWordSolid
FillDripSolid
FillSolid
FilmSolid
FilterSolid
FingerprintSolid
FireAltSolid
FireExtinguisherSolid
FirefoxBrands
FireSolid
FirstAidSolid
FirstdraftBrands
FirstOrderAltBrands
FirstOrderBrands
FishSolid
FistRaisedSolid
FlagCheckeredSolid
FlagRegular
FlagSolid
FlagUsaSolid
FlaskSolid
FlickrBrands
FlipboardBrands
FlushedRegular
FlushedSolid
FlyBrands
FolderMinusSolid
FolderOpenRegular
FolderOpenSolid
FolderPlusSolid
FolderRegular
FolderSolid
FontAwesomeAltBrands
FontAwesomeBrands
FontAwesomeFlagBrands
FontAwesomeLogoFullBrands
FontAwesomeLogoFullRegular
FontAwesomeLogoFullSolid
FonticonsBrands
FonticonsFiBrands
FontSolid
FootballBallSolid
FortAwesomeAltBrands
FortAwesomeBrands
ForumbeeBrands
ForwardSolid
FoursquareBrands
FreebsdBrands
FreeCodeCampBrands
FrogSolid
FrownOpenRegular
FrownOpenSolid
FrownRegular
FrownSolid
FulcrumBrands
FunnelDollarSolid
FutbolRegular
FutbolSolid
GalacticRepublicBrands
GalacticSenateBrands
GamepadSolid
GasPumpSolid
GavelSolid
GemRegular
GemSolid
GenderlessSolid
GetPocketBrands
GgBrands
GgCircleBrands
GhostSolid
GiftSolid
GiftsSolid
GitBrands
GithubAltBrands
GithubBrands
GithubSquareBrands
GitkrakenBrands
GitlabBrands
GitSquareBrands
GitterBrands
GlassCheersSolid
GlassesSolid
GlassMartiniAltSolid
GlassMartiniSolid
GlassWhiskeySolid
GlideBrands
GlideGBrands
GlobeAfricaSolid
GlobeAmericasSolid
GlobeAsiaSolid
GlobeEuropeSolid
GlobeSolid
GoforeBrands
GolfBallSolid
GoodreadsBrands
GoodreadsGBrands
GoogleBrands
GoogleDriveBrands
GooglePlayBrands
GooglePlusBrands
GooglePlusGBrands
GooglePlusSquareBrands
GoogleWalletBrands
GopuramSolid
GraduationCapSolid
GratipayBrands
GravBrands
GreaterThanEqualSolid
GreaterThanSolid
GrimaceRegular
GrimaceSolid
GrinAltRegular
GrinAltSolid
GrinBeamRegular
GrinBeamSolid
GrinBeamSweatRegular
GrinBeamSweatSolid
GrinHeartsRegular
GrinHeartsSolid
GrinRegular
GrinSolid
GrinSquintRegular
GrinSquintSolid
GrinSquintTearsRegular
GrinSquintTearsSolid
GrinStarsRegular
GrinStarsSolid
GrinTearsRegular
GrinTearsSolid
GrinTongueRegular
GrinTongueSolid
GrinTongueSquintRegular
GrinTongueSquintSolid
GrinTongueWinkRegular
GrinTongueWinkSolid
GrinWinkRegular
GrinWinkSolid
GripfireBrands
GripHorizontalSolid
GripLinesSolid
GripLinesVerticalSolid
GripVerticalSolid
GruntBrands
GuitarSolid
GulpBrands
HackerNewsBrands
HackerNewsSquareBrands
HackerrankBrands
HamburgerSolid
HammerSolid
HamsaSolid
HandHoldingHeartSolid
HandHoldingSolid
HandHoldingUsdSolid
HandLizardRegular
HandLizardSolid
HandMiddleFingerSolid
HandPaperRegular
HandPaperSolid
HandPeaceRegular
HandPeaceSolid
HandPointDownRegular
HandPointDownSolid
HandPointerRegular
HandPointerSolid
HandPointLeftRegular
HandPointLeftSolid
HandPointRightRegular
HandPointRightSolid
HandPointUpRegular
HandPointUpSolid
HandRockRegular
HandRockSolid
HandScissorsRegular
HandScissorsSolid
HandshakeRegular
HandshakeSolid
HandsHelpingSolid
HandSpockRegular
HandSpockSolid
HandsSolid
HanukiahSolid
HardHatSolid
HashtagSolid
HatWizardSolid
HaykalSolid
HddRegular
HddSolid
HeadingSolid
HeadphonesAltSolid
HeadphonesSolid
HeadsetSolid
HeartbeatSolid
HeartBrokenSolid
HeartRegular
HeartSolid
HelicopterSolid
HighlighterSolid
HikingSolid
HippoSolid
HipsBrands
HireAHelperBrands
HistorySolid
HockeyPuckSolid
HollyBerrySolid
HomeSolid
HooliBrands
HornbillBrands
HorseHeadSolid
HorseSolid
HospitalAltSolid
HospitalRegular
HospitalSolid
HospitalSymbolSolid
HotdogSolid
HotelSolid
HotjarBrands
HotTubSolid
HourglassEndSolid
HourglassHalfSolid
HourglassRegular
HourglassSolid
HourglassStartSolid
HouseDamageSolid
HouzzBrands
HryvniaSolid
HSquareSolid
Html5Brands
HubspotBrands
IceCreamSolid
IciclesSolid
ICursorSolid
IdBadgeRegular
IdBadgeSolid
IdCardAltSolid
IdCardRegular
IdCardSolid
IglooSolid
ImageRegular
ImageSolid
ImagesRegular
ImagesSolid
ImdbBrands
InboxSolid
IndentSolid
IndustrySolid
InfinitySolid
InfoCircleSolid
InfoSolid
InstagramBrands
IntercomBrands
InternetExplorerBrands
InvisionBrands
IoxhostBrands
ItalicSolid
ItunesBrands
ItunesNoteBrands
JavaBrands
JediOrderBrands
JediSolid
JenkinsBrands
JiraBrands
JogetBrands
JointSolid
JoomlaBrands
JournalWhillsSolid
JsBrands
JsfiddleBrands
JsSquareBrands
KaabaSolid
KaggleBrands
KeybaseBrands
KeyboardRegular
KeyboardSolid
KeycdnBrands
KeySolid
KhandaSolid
KickstarterBrands
KickstarterKBrands
KissBeamRegular
KissBeamSolid
KissRegular
KissSolid
KissWinkHeartRegular
KissWinkHeartSolid
KiwiBirdSolid
KorvueBrands
LandmarkSolid
LanguageSolid
LaptopCodeSolid
LaptopMedicalSolid
LaptopSolid
LaravelBrands
LastfmBrands
LastfmSquareBrands
LaughBeamRegular
LaughBeamSolid
LaughRegular
LaughSolid
LaughSquintRegular
LaughSquintSolid
LaughWinkRegular
LaughWinkSolid
LayerGroupSolid
LeafSolid
LeanpubBrands
LemonRegular
LemonSolid
LessBrands
LessThanEqualSolid
LessThanSolid
LevelDownAltSolid
LevelUpAltSolid
LifeRingRegular
LifeRingSolid
LightbulbRegular
LightbulbSolid
LineBrands
LinkedinBrands
LinkedinInBrands
LinkSolid
LinodeBrands
LinuxBrands
LiraSignSolid
ListAltRegular
ListAltSolid
ListOlSolid
ListSolid
ListUlSolid
LocationArrowSolid
LockOpenSolid
LockSolid
LongArrowAltDownSolid
LongArrowAltLeftSolid
LongArrowAltRightSolid
LongArrowAltUpSolid
LowVisionSolid
LuggageCartSolid
LyftBrands
MagentoBrands
MagicSolid
MagnetSolid
MailBulkSolid
MailchimpBrands
MaleSolid
MandalorianBrands
MapMarkedAltSolid
MapMarkedSolid
MapMarkerAltSolid
MapMarkerSolid
MapPinSolid
MapRegular
MapSignsSolid
MapSolid
MarkdownBrands
MarkerSolid
MarsDoubleSolid
MarsSolid
MarsStrokeHSolid
MarsStrokeSolid
MarsStrokeVSolid
MaskSolid
MastodonBrands
MaxcdnBrands
MedalSolid
MedappsBrands
MediumBrands
MediumMBrands
MedkitSolid
MedrtBrands
MeetupBrands
MegaportBrands
MehBlankRegular
MehBlankSolid
MehRegular
MehRollingEyesRegular
MehRollingEyesSolid
MehSolid
MemorySolid
MendeleyBrands
MenorahSolid
MercurySolid
MeteorSolid
MicrochipSolid
MicrophoneAltSlashSolid
MicrophoneAltSolid
MicrophoneSlashSolid
MicrophoneSolid
MicroscopeSolid
MicrosoftBrands
MinusCircleSolid
MinusSolid
MinusSquareRegular
MinusSquareSolid
MittenSolid
MixBrands
MixcloudBrands
MizuniBrands
MobileAltSolid
MobileSolid
ModxBrands
MoneroBrands
MoneyBillAltRegular
MoneyBillAltSolid
MoneyBillSolid
MoneyBillWaveAltSolid
MoneyBillWaveSolid
MoneyCheckAltSolid
MoneyCheckSolid
MonumentSolid
MoonRegular
MoonSolid
MortarPestleSolid
MosqueSolid
MotorcycleSolid
MountainSolid
MousePointerSolid
MugHotSolid
MusicSolid
NapsterBrands
NeosBrands
NetworkWiredSolid
NeuterSolid
NewspaperRegular
NewspaperSolid
NimblrBrands
NintendoSwitchBrands
NodeBrands
NodeJsBrands
NotEqualSolid
NotesMedicalSolid
NpmBrands
Ns8Brands
NutritionixBrands
ObjectGroupRegular
ObjectGroupSolid
ObjectUngroupRegular
ObjectUngroupSolid
OdnoklassnikiBrands
OdnoklassnikiSquareBrands
OilCanSolid
OldRepublicBrands
OmSolid
OpencartBrands
OpenidBrands
OperaBrands
OptinMonsterBrands
OsiBrands
OtterSolid
OutdentSolid
Page4Brands
PagelinesBrands
PagerSolid
PaintBrushSolid
PaintRollerSolid
PaletteSolid
PalfedBrands
PalletSolid
PaperclipSolid
PaperPlaneRegular
PaperPlaneSolid
ParachuteBoxSolid
ParagraphSolid
ParkingSolid
PassportSolid
PastafarianismSolid
PasteSolid
PatreonBrands
PauseCircleRegular
PauseCircleSolid
PauseSolid
PawSolid
PaypalBrands
PeaceSolid
PenAltSolid
PencilAltSolid
PencilRulerSolid
PenFancySolid
PenNibSolid
PennyArcadeBrands
PenSolid
PenSquareSolid
PeopleCarrySolid
PepperHotSolid
PercentageSolid
PercentSolid
PeriscopeBrands
PersonBoothSolid
PhabricatorBrands
PhoenixFrameworkBrands
PhoenixSquadronBrands
PhoneSlashSolid
PhoneSolid
PhoneSquareSolid
PhoneVolumeSolid
PhpBrands
PiedPiperAltBrands
PiedPiperBrands
PiedPiperHatBrands
PiedPiperPpBrands
PiggyBankSolid
PillsSolid
PinterestBrands
PinterestPBrands
PinterestSquareBrands
PizzaSliceSolid
PlaceOfWorshipSolid
PlaneArrivalSolid
PlaneDepartureSolid
PlaneSolid
PlayCircleRegular
PlayCircleSolid
PlaySolid
PlaystationBrands
PlugSolid
PlusCircleSolid
PlusSolid
PlusSquareRegular
PlusSquareSolid
PodcastSolid
PollHSolid
PollSolid
PoopSolid
PooSolid
PooStormSolid
PortraitSolid
PoundSignSolid
PowerOffSolid
PrayingHandsSolid
PraySolid
PrescriptionBottleAltSolid
PrescriptionBottleSolid
PrescriptionSolid
PrintSolid
ProceduresSolid
ProductHuntBrands
ProjectDiagramSolid
PushedBrands
PuzzlePieceSolid
PythonBrands
QqBrands
QrcodeSolid
QuestionCircleRegular
QuestionCircleSolid
QuestionSolid
QuidditchSolid
QuinscapeBrands
QuoraBrands
QuoteLeftSolid
QuoteRightSolid
QuranSolid
RadiationAltSolid
RadiationSolid
RainbowSolid
RandomSolid
RaspberryPiBrands
RavelryBrands
ReactBrands
ReacteuropeBrands
ReadmeBrands
RebelBrands
ReceiptSolid
RecycleSolid
RedditAlienBrands
RedditBrands
RedditSquareBrands
RedhatBrands
RedoAltSolid
RedoSolid
RedRiverBrands
RegisteredRegular
RegisteredSolid
RenrenBrands
ReplyAllSolid
ReplydBrands
ReplySolid
RepublicanSolid
ResearchgateBrands
ResolvingBrands
RestroomSolid
RetweetSolid
RevBrands
RibbonSolid
RingSolid
RoadSolid
RobotSolid
RocketchatBrands
RocketSolid
RockrmsBrands
RouteSolid
RProjectBrands
RssSolid
RssSquareSolid
RubleSignSolid
RulerCombinedSolid
RulerHorizontalSolid
RulerSolid
RulerVerticalSolid
RunningSolid
RupeeSignSolid
SadCryRegular
SadCrySolid
SadTearRegular
SadTearSolid
SafariBrands
SassBrands
SatelliteDishSolid
SatelliteSolid
SaveRegular
SaveSolid
SchlixBrands
SchoolSolid
ScrewdriverSolid
ScribdBrands
ScrollSolid
SdCardSolid
SearchDollarSolid
SearchenginBrands
SearchLocationSolid
SearchMinusSolid
SearchPlusSolid
SearchSolid
SeedlingSolid
SellcastBrands
SellsyBrands
ServerSolid
ServicestackBrands
ShapesSolid
ShareAltSolid
ShareAltSquareSolid
ShareSolid
ShareSquareRegular
ShareSquareSolid
ShekelSignSolid
ShieldAltSolid
ShippingFastSolid
ShipSolid
ShirtsinbulkBrands
ShoePrintsSolid
ShoppingBagSolid
ShoppingBasketSolid
ShoppingCartSolid
ShopwareBrands
ShowerSolid
ShuttleVanSolid
SignalSolid
SignatureSolid
SignInAltSolid
SignLanguageSolid
SignOutAltSolid
SignSolid
SimCardSolid
SimplybuiltBrands
SistrixBrands
SitemapSolid
SithBrands
SkatingSolid
SketchBrands
SkiingNordicSolid
SkiingSolid
SkullCrossbonesSolid
SkullSolid
SkyatlasBrands
SkypeBrands
SlackBrands
SlackHashBrands
SlashSolid
SleighSolid
SlidersHSolid
SlideshareBrands
SmileBeamRegular
SmileBeamSolid
SmileRegular
SmileSolid
SmileWinkRegular
SmileWinkSolid
SmogSolid
SmokingBanSolid
SmokingSolid
SmsSolid
SnapchatBrands
SnapchatGhostBrands
SnapchatSquareBrands
SnowboardingSolid
SnowflakeRegular
SnowflakeSolid
SnowmanSolid
SnowplowSolid
SocksSolid
SolarPanelSolid
SortAlphaDownSolid
SortAlphaUpSolid
SortAmountDownSolid
SortAmountUpSolid
SortDownSolid
SortNumericDownSolid
SortNumericUpSolid
SortSolid
SortUpSolid
SoundcloudBrands
SourcetreeBrands
SpaceShuttleSolid
SpaSolid
SpeakapBrands
SpiderSolid
SpinnerSolid
SplotchSolid
SpotifyBrands
SprayCanSolid
SquareFullSolid
SquareRegular
SquareRootAltSolid
SquareSolid
SquarespaceBrands
StackExchangeBrands
StackOverflowBrands
StampSolid
StarAndCrescentSolid
StarHalfAltSolid
StarHalfRegular
StarHalfSolid
StarOfDavidSolid
StarOfLifeSolid
StarRegular
StarSolid
StaylinkedBrands
SteamBrands
SteamSquareBrands
SteamSymbolBrands
StepBackwardSolid
StepForwardSolid
StethoscopeSolid
StickerMuleBrands
StickyNoteRegular
StickyNoteSolid
StopCircleRegular
StopCircleSolid
StopSolid
StopwatchSolid
StoreAltSolid
StoreSolid
StravaBrands
StreamSolid
StreetViewSolid
StrikethroughSolid
StripeBrands
StripeSBrands
StroopwafelSolid
StudiovinariBrands
StumbleuponBrands
StumbleuponCircleBrands
SubscriptSolid
SubwaySolid
SuitcaseRollingSolid
SuitcaseSolid
SunRegular
SunSolid
SuperpowersBrands
SuperscriptSolid
SuppleBrands
SurpriseRegular
SurpriseSolid
SuseBrands
SwatchbookSolid
SwimmerSolid
SwimmingPoolSolid
SynagogueSolid
SyncAltSolid
SyncSolid
SyringeSolid
TableSolid
TabletAltSolid
TableTennisSolid
TabletSolid
TabletsSolid
TachometerAltSolid
TagSolid
TagsSolid
TapeSolid
TasksSolid
TaxiSolid
TeamspeakBrands
TeethOpenSolid
TeethSolid
TelegramBrands
TelegramPlaneBrands
TemperatureHighSolid
TemperatureLowSolid
TencentWeiboBrands
TengeSolid
TerminalSolid
TextHeightSolid
TextWidthSolid
TheaterMasksSolid
ThemecoBrands
ThemeisleBrands
TheRedYetiBrands
ThermometerEmptySolid
ThermometerFullSolid
ThermometerHalfSolid
ThermometerQuarterSolid
ThermometerSolid
ThermometerThreeQuartersSolid
ThinkPeaksBrands
ThLargeSolid
ThListSolid
ThSolid
ThumbsDownRegular
ThumbsDownSolid
ThumbsUpRegular
ThumbsUpSolid
ThumbtackSolid
TicketAltSolid
TimesCircleRegular
TimesCircleSolid
TimesSolid
TintSlashSolid
TintSolid
TiredRegular
TiredSolid
ToggleOffSolid
ToggleOnSolid
ToiletPaperSolid
ToiletSolid
ToolboxSolid
ToolsSolid
ToothSolid
TorahSolid
ToriiGateSolid
TractorSolid
TradeFederationBrands
TrademarkSolid
TrafficLightSolid
TrainSolid
TramSolid
TransgenderAltSolid
TransgenderSolid
TrashAltRegular
TrashAltSolid
TrashRestoreAltSolid
TrashRestoreSolid
TrashSolid
TreeSolid
TrelloBrands
TripadvisorBrands
TrophySolid
TruckLoadingSolid
TruckMonsterSolid
TruckMovingSolid
TruckPickupSolid
TruckSolid
TshirtSolid
TtySolid
TumblrBrands
TumblrSquareBrands
TvSolid
TwitchBrands
TwitterBrands
TwitterSquareBrands
Typo3Brands
UberBrands
UbuntuBrands
UikitBrands
UmbrellaBeachSolid
UmbrellaSolid
UnderlineSolid
UndoAltSolid
UndoSolid
UniregistryBrands
UniversalAccessSolid
UniversitySolid
UnlinkSolid
UnlockAltSolid
UnlockSolid
UntappdBrands
UploadSolid
UpsBrands
UsbBrands
UserAltSlashSolid
UserAltSolid
UserAstronautSolid
UserCheckSolid
UserCircleRegular
UserCircleSolid
UserClockSolid
UserCogSolid
UserEditSolid
UserFriendsSolid
UserGraduateSolid
UserInjuredSolid
UserLockSolid
UserMdSolid
UserMinusSolid
UserNinjaSolid
UserNurseSolid
UserPlusSolid
UserRegular
UsersCogSolid
UserSecretSolid
UserShieldSolid
UserSlashSolid
UserSolid
UsersSolid
UserTagSolid
UserTieSolid
UserTimesSolid
UspsBrands
UssunnahBrands
UtensilSpoonSolid
UtensilsSolid
VaadinBrands
VectorSquareSolid
VenusDoubleSolid
VenusMarsSolid
VenusSolid
ViacoinBrands
ViadeoBrands
ViadeoSquareBrands
VialSolid
VialsSolid
ViberBrands
VideoSlashSolid
VideoSolid
ViharaSolid
VimeoBrands
VimeoSquareBrands
VimeoVBrands
VineBrands
VkBrands
VnvBrands
VolleyballBallSolid
VolumeDownSolid
VolumeMuteSolid
VolumeOffSolid
VolumeUpSolid
VoteYeaSolid
VrCardboardSolid
VuejsBrands
WalkingSolid
WalletSolid
WarehouseSolid
WaterSolid
WeeblyBrands
WeiboBrands
WeightHangingSolid
WeightSolid
WeixinBrands
WhatsappBrands
WhatsappSquareBrands
WheelchairSolid
WhmcsBrands
WifiSolid
WikipediaWBrands
WindowCloseRegular
WindowCloseSolid
WindowMaximizeRegular
WindowMaximizeSolid
WindowMinimizeRegular
WindowMinimizeSolid
WindowRestoreRegular
WindowRestoreSolid
WindowsBrands
WindSolid
WineBottleSolid
WineGlassAltSolid
WineGlassSolid
WixBrands
WizardsOfTheCoastBrands
WolfPackBattalionBrands
WonSignSolid
WordpressBrands
WordpressSimpleBrands
WpbeginnerBrands
WpexplorerBrands
WpformsBrands
WpressrBrands
WrenchSolid
XboxBrands
XingBrands
XingSquareBrands
XRaySolid
YahooBrands
YandexBrands
YandexInternationalBrands
YarnBrands
YCombinatorBrands
YelpBrands
YenSignSolid
YinYangSolid
YoastBrands
YoutubeBrands
YoutubeSquareBrands
ZhihuBrands
Named colors for ACTION icons
# PDF document
Will show a pdf with an optional preview. The options are:
source
an url (remote or local) to the pdf to showheader
andbody
if set these will be shown instead of the sourcelinkText
an optional text (or unicode icon) to show as a link to the source filelink
an optional link to direct the user to (default is value of source)height
the height of the preview pane in pixelscollapsible
whether or not the preview should be collapsible (defaultfalse
)collapsed
the initial state of the preview (defaultfalse
)saveable
whether or not it should be possible to save the pdf (defaulttrue
)printable
whether or not it should be possible to print the pdf (defaulttrue
)focus
whether or not the item should have focus (only the first item with this property set to true will be focused)
# HTML page
Will render a HTML snippet or a whole HTML page into an item. Should be used for render styled text, e.g. headers and such - not recommended for complete pages. Options are:
source
html text or an url (remote or local) to the pdf to showheight
the height of the itemfocus
whether or not the item should have focus (only the first item with this property set to true will be focused)
# LINK
Will act as a link (e.g. to an internet resource or a local file).
link
the link to activate (when clicked)text
optional - the text to display (default is the url of the link)prefix
optional - the text to display before the link textsuffix
optional - the text to display after the link textfocus
whether or not the item should have focus (only the first item with this property set to true will be focused)
# Example
Sticky.open(
'mySticky',
{
embed: true,
location: {
type: 'absolute',
top: 100,
left: 100
},
items: [
{
type: 'GIF',
source: 'http://gifs.com/cat'
},
{
type: 'ACTION',
name: 'SomeOtherAction',
header: 'Some other action',
body: 'Click to run'
},
{
type: 'PDF',
source: 'http://pdfworld.com/arandompdf.pdf',
link: 'http://pdfworld.com/aboutarandompdf',
height: 100,
collapsible: true,
collapsed: false,
saveable: false,
focus: true
},
{
type: 'HTML',
source: '<h1>Big header</h1><h2>Smaller header</h2>',
height: 50
},
{
type: 'LINK',
link: 'http://sirenia.eu',
prefix: 'Go to ', text: 'Sirenia', suffix: ' now'
}
]
}
);
# Model
Get the model used to construct the sticky,
# Parameter
name
the name of the sticky to retrieve the model for (must be opened prior…)
# Example
var m = Sticky.model('mySticky');
// Perhaps do some changes to model m and then
// Sticky.open('mySticky', m);
// to update the stikcy with the changes made to its model
# Close
Close a named sticky.
# Parameter
name
the name of the sticky to close (must be opened prior…)
# Example
Sticky.close('mySticky');
# Hide
Hide a named sticky.
# Parameter
name
the name of the sticky to hide (must be opened prior…)
# Example
Sticky.hide('mySticky');
# Show
Show a previously hidden sticky.
# Parameter
name
the name of the sticky to show (must be hidden prior…)
# Example
Sticky.show('mySticky');
# Timer
The timer module provides a simple interface for timing parts of flows. It is especially useful in combination with our Analytics product allowing you to time crucial parts of your flows.
# Start
Start a named timer. If you invoke this method twice with the same name (argument) you’ll reset the timer every time.
# Parameter
name
the name of the timer to start
# Example
Timer.start('myTimer');
# Log
Log an event on a named timer. Useful only in combination with our Analytics product. The logged event will contain the name of the timer, the milliseconds since the timer was started and the given message.
# Parameter
name
the name of the timer to log an event onmessage
the message to log
# Returns
The number of milliseconds since the timer was started.
# Example
Timer.log('myTimer', 'A message goes here');
# Stop
Stop a named timer.
# Parameter
name
the name of the timer to stoplog
whether or not a message should be logged
# Returns
The number of milliseconds since the timer was started.
# Example
// Will log an event and stop 'myTimer'
Timer.stop('myTimer', true);
# Notifications
The notifications module makes it possible to display non-interactive notifications.
# Show
Shows a notification.
# Parameter
name
the name of the notification, save this for future update invocationsheader
the header text to showbody
the body text to showoptions
is an object with the following additional options:severity
the severity of the notification, choose between “INFO”, “WARN” and “ERROR”. Default is “INFO”.timeout
seconds for the notification to show. Default is 30.callback
a javascript function to execute when the user clicks the notification. Default null.embed
defines whether the notification should be embedded in the current application or shown on the desktop (default isfalse
= show on desktop)sound
a string (one ofasterisk
,beep
,exclamation
,hand
,question
) which indicates a system sound to play once the notification is shown.boundsOffset
(for embedded notifications) an object withx
,y
,w
andh
properties which define the a rectangle inside the current app which will be used to calculate the position of the notificationmarginTop
(for embedded notifications) an integer with the top margin for the topmost notification (can be used to move notifications a bit down or up)
# Example
Show an INFO notification for 30 seconds.
Notification.show('hello', 'Seasonal greetings!', 'Felice navidad', {});
Show a WARN for 5 seconds.
Notification.show('warn', 'Its complicated', 'Something broke down', { severity: 'WARN', timeout: 5 });
Notifications with callbacks.
function RaiseTheAlarm() {
Notification.show('Oh no!', 'You clicked the first notification', { severity: 'ERROR' });
}
// Callback to previously defined function
Notification.show('warn', 'Its complicated', 'Something broke down, click here', { severity: 'WARN', timeout: 5, callback: RaiseTheAlarm });
// Callback to anonymous function
Notification.show(
'warn',
'Its complicated',
'Something broke down, click here',
{
severity: 'WARN',
timeout: 5,
callback: function() {
Log.info('clicked', 'Notification was clicked');
}
});
# Update
Update the information in an already shown notification.
# Parameter
name
the name of the notificationheader
the header text to changebody
the body text to changeoptions
is same as for invoking show
# Example
Update the notification named “hello”.
Notification.update('hello', 'Seasonal greetings anew!', 'Merry Christmas', {});
# Close
Close an open notification. Notifications will automatically be hidden but this can force that action.
# Parameter
name
the name of the notification
# Example
Close the notification named “hello”.
Notification.close('hello');
# Tasks
The Tasks module can be used to paralellize parts of a flow. This is useful for e.g. doing concurrent http requests or running background tasks. It is not intended for use with field-operations i.e. interacting with a host applications UI since this interaction cannot be parallelized. Furthermore you should not display dialogs in parallelized tasks as they can block the calling flow.
# Run
Use the run
method to start a new task.
# Parameters
fun
a function to run in parallel
# Returns
- a
Task
object.
# Example
Run some tasks and wait for the result.
var t = Task.run(
function() {
var i = 0;
while (i<1000) {
i = i + 1;
}
return i;
});
// Wait for t to complete or 1000ms to elapse
if (t.wait(1000)) {
// Access the result
if (t.done && !t.failed) {
Debug.showDialog("It completed with result="+t.result);
} else (t.failed) {
// only access t.error if t.failed == true
Debug.showDialog("Took too long or errored? "+t.error !== null);
}
} else {
// 1 sec elapsed without the task completing
}
Run a task and execute a function when the task is done.
Task.run(...).then(function(result){
// do something with the result of the task
});
# Wait for all tasks to complete
This is used to wait until all the tasks given as arguments complete or given milliseconds elapse.
# Parameters
tasks
- an [array of tasks or javascript functions] to run asynchronously (and then wait for)timeout
[int] denoting the max number of milliseconds to wait for the tasks to complete
# Returns
A [bool] indicating wether or not all tasks completed.
# Example
var t = Task.run(function() { ... });
var tasks = [Task.run(function() { ... }), function() { ... }, t];
// Wait for tasks to complete or 1000ms to elapse
if (Task.waitAll(tasks, 1000)) {
for (var i=0; i<tasks.length; i++) {
Debug.showDialog("Task "+i+" resulted in "+tasks[i].result);
}
Debug.showDialog("It completed!");
} else {
Debug.showDialog("Took too long");
}
# Wait for any tasks to complete
This is used to wait until one of the tasks given as arguments completes or given milliseconds elapse.
# Parameters
tasks
- an [array of tasks or javascript functions] to run asynchronously (and then wait for one of)timeout
[int] denoting the max number of milliseconds to wait for any of the task to complete
# Returns
An [int] denoting the index of the first task to complete or -1 if no tasks complete within given deadline.
# Example
var t = Task.run(function() { ... });
var tasks = [Task.run(function() { ... }), function() { ... }, t];
// Wait for tasks to complete or 1000ms to elapse
var idx = Task.waitAny(tasks, 1000);
if(idx > 0) {
Debug.showDialog("We have a winner: "+idx);
} else {
Debug.showDialog("Took too long. Everybody lost.");
}
# JavaScript Task
A javascript representation of a .NET task. It has 2 methods; wait(milliseconds)
which can be used to wait for the task to complete or the given milliseconds to elapse, whichever comes first and then(func)
which can be used to run a function when the task completes.
For an example see the Run method on the Task
module.
# Guid
This very simple module provides utility functionality for dealing with globally unique identifiers - aka standardized random strings. Use these if you need to generate a unique file name or unique string in general.
# Get
Returns a new random standard globally unique identifier
# Example
var guid = Guid.get();
# Tables
The tables module provides functionality to read and write information stored on Kwanza and accessible from the configuration interface (Cuesta). It is meant to provide an easy way to add mapping or other types of tabular data to a flow. The UI for managing tables are shown below.
Note that only UTF8 formatted csv files are supported.
# Navigation
Navigating the indvidual cells in the table can be done via the keyboard in a spreadsheet like manner. alt+<arrow-key>
will move the focus depending on the arrow-key pressed. The video below shows an example of this (the keys pressed are shown in the bottom left corner of the video).
# Inserting and removing rows
Inserting and deleting rows can also be done via the keyboard. Press ctrl+n
to insert a row directly below the currently focused row.
Deleting a row is done via the ctrl+backspace
key. It will remove the currently focused row.
# Inserting and removing columns
This is done similarly to adding and removing rows but the cursor must be placed in the column header. ctrl+n
adds a new column, while ctrl+backspace
removes the current.
# Shortcuts
Key | Action |
---|---|
alt+<down-arrow> | Focus cell below |
alt+<up-arrow> | Focus cell above |
alt+<right-arrow> | Focus cell right |
alt+<left-arrow> | Focus cell left |
ctrl+shift+a | Insert new row/column |
ctrl+shift+backspace | Remove row/column |
# Read table as a map
The .map
function will parse a table as a map, meaning that it will use a given column as an index. This is mainly useful if there is a column with unique values to use for the index. The returned structure will be a map with the column headers as keys.
# Example
Given the table named foo
:
A | B |
---|---|
idx1 | val1 |
idx2 | val2 |
And the code:
var m = Table.map('foo', 'A');
You’ll get the following object back:
{
'idx1': { 'A': 'idx1', 'B': 'val1' },
'idx2': { 'A': 'idx2', 'B': 'val2' }
}
Which can then be used in the following manner:
var idx2val = m['idx2']['B'];
// or if the column names are valid javascript identifiers
var idx1val = m.idx1.B;
# Parameters
name
- [string] the name of the table to create a map fromindex
- [string] the name of the column to use as an indexoptions
- [object] an optional options object which supportsuseCache
to set whether to allow use of a disk-based cache when fetching the table (default istrue
)
# Read table as list of rows
The .rows
function will return the raw table as a javascript array of arrays.
# Example
Given the table named foo
identical to the table from .map
and the code:
var m = Table.rows('foo');
You’ll get the following object back:
{
rows: [
['idx1', 'val1'],
['idx2', 'val2'],
]
}
Which can then be used in the following manner:
var idx2val = m.rows[1][1];
# Parameters
name
- [string] the name of the table to create fromoptions
- [object] an optional options object which supportsuseCache
to set whether to allow use of a disk-based cache when fetching the table (default istrue
)
# Update the contents of a table
The object returned from both .map
and .rows
contains a .save
function which can be used to write data back to a table.
# Examples
# Update existing entries
Given the table from the previous examples and the code:
var m = Table.rows('foo');
m.rows[0][1] = 'newval1';
m.save();
Will change the value of the specified cell and update the table. This also works if .map
is used:
var m = Table.map('foo', 'A');
m.idx1.A = 'newval1';
m.save();
# Add new entries
Adding to a table read by the rows
approach:
var m = Table.rows('foo');
m.rows.push(['idx3', 'val3']);
m.save();
This will add a new row with idx3
and val3
. When using rows the order of the input elements matter and should match the order of the columns.
The same information can be added when the table is read via the map
approach as follows:
var m = Table.map('foo', 'A');
m['idx3'] = { 'A': 'idx3', 'B': 'val3'};
m.save();
# Remove entries
Removing a row from a table read by the rows
approach is done by removing the corresponding array entry:
var rowToDelete = 0;
var foo = Table.rows("foo");
foo.rows.splice(rowToDelete, 1); // Delete the row w index 0
foo.save();
and the equivalent delete of a entry from a map
table:
foo = Table.map('foo', 'A');
delete foo["idx1"]; // Delete the entry with key 'idx1'
foo.save();
# Use the contents of a Table as options for a typeahead
This is achieved by calling the selectFrom
method on the structure created by the .map
function. The selectFrom
function takes either a format string or an object with options to generate the content for a typeahead.
var m = Table.map(...);
m.selectFrom('{{someColumn}} some text {{someOtherColumn}}');
Using a format string (above) and an object with options (below).
var m = Table.map(...);
m.selectFrom({
format: '{{someColumn}} some text {{someOtherColumn}}',
minInputLength: 3,
filterMode: 'contains'
});
# Tables as queues
It is possible to use a table as a sort of message queue. To do this use the Array.push
, Array.pop
as well as Array.unshift
and Array.shift
methods on a table. These will modify the table which can then be .save()
d to the backend. The methods are safe to use concurrently from multiple machines.
var foo = Table.rows("foo");
// Enqueue two items to the table/queue
Array.push(foo, ["idx10","val10"], ["idx11","val11"]);
foo.save();
// Now we'll remove them again
var item1 = Array.pop(foo);
var item2 = Array.pop(foo);
foo.save();
// The save is needed to ensure the table has not been modified elsewhere
# Env
The env module provides some contextual information for flows.
# Username
Get the username for the current user.
# Example
var u = Env.userName;
# Name of machine
Get the name of the machine.
# Example
var m = Env.machineName;
# Domain
Get the domain for the current user.
# Example
var u = Env.userDomain;
# Groups
Get the AD groups for the current user. Includes user name and machine name.
# Example
var groups = Env.userGroups;
groups
will now be an array
of strings.
# Primary screen
Get information about the primary screen of the local machine.
# Example
var s = Env.primaryScreen;
s
will now be an object
like so:
// s
{
width: 1024,
height: 768,
primary: true
}
# Screens
Get information about all the screens attached to the local machine.
# Example
var screens = Env.screens;
screens
will now be an array
of screen objects, like so:
// screens
[
{
width: 1024,
height: 768,
primary: true
},{
width: 1280,
height: 1024,
primary: false
}
]
# Version
Get the Manatee version.
var v = Env.version;
# Branch
Get the branch of Manatee - can indicate whether its a production or testing version for example.
var branch = Env.branch;
# Crypto
The Crypto
module can be used to encrypt/decrypt secrets and other sensitive information. It can be used together with e.g. the Table module to keep passwords or similar items for use in flows but not visible for other than the intended users.
# Encrypt
Make an encrypted string from the given input and access-scope. Access-scope can be:
Crypto.forUser
to allow only the current logged in user to decrypt the information. Decryption may happen on a different machine or using a different application than Manatee, but only the current logged in Windows user will be able to do the decrypt.Crypto.forMachine
to only allow users on the current machine to decrypt. Again decrypting is not limited to Manatee - any program on the local machine will be able to decrypt.- a
string
password to only allow users who know the supplied password to decrypt the message (min 12 characters). null
orundefined
or no argument given to make the encrypted string decryptable only by the Manatee application across all users and all machines.
# Examples
// for the current user
var encryptedString = Crypto.encrypt("my secret", Crypto.forUser);
// for the current machine
encryptedString = Crypto.encrypt("my secret", Crypto.forMachine);
// for users with the correct password
encryptedString = Crypto.encrypt("my secret", "password12345678");
// for Manatee eyes only
encryptedString = Crypto.encrypt("my secret");
# Decrypt
Take an ecnrypted string and decrypt. Supply it with the same access-scope used when the string was encrypt
ed.
# Examples
// for the current user
var originalString = Crypto.decrypt(encryptedString, Crypto.forUser);
// for the current machine
originalString = Crypto.decrypt(encryptedString, Crypto.forMachine);
// for users with the correct password
originalString = Crypto.decrypt(encryptedString, "password12345678");
// for Manatee eyes only
originalString = Crypto.decrypt(encryptedString);
# HMAC
Generates a HMAC (opens new window) auth code.
var authCode = Crypto.hmac("secret-goes-here", "content-to-sign-goes-here", { encoding: "UTF8", algorithm: "HMACSHA256", base64: true });
// or using the defaults; encoding = UTF8, algorithm: HMACSHA256, base64: true
authCode = Crypto.hmac("secret-goes-here", "content-to-sign-goes-here");
The optional arguments are;
encoding
which determines howsecret
andcontent
are encoded to bytes and how the resulting code is decoded to a string (unlessbase64
=true
) – default isUTF8
algorithm
determines the underlying hashing func; options are here (opens new window) – default isHMACSHA256
base64
whether or not encode the result as Base64 (default istrue
)
# Hash
Generates a SHA (opens new window) hash.
var hash = Crypto.hash("content-to-encode", { encoding: "UTF8", algorithm: "SHA1" base64: true });
// or with hexadecimal output
var hex = Crypto.hash("hello", { algorithm: "MD5", hex: true });
// hex is "5d41402abc4b2a76b9719d911017c59"
The optional arguments are;
encoding
which determines howsecret
andcontent
are encoded to bytes and how the resulting code is decoded to a string (unlessbase64
=true
) – default isUTF8
algorithm
determines the underlying hashing func; options are here (opens new window) – default isSHA1
base64
whether or not encode the result as Base64 (default istrue
)hex
option to get a hexadecimal output. Iftrue
then we encode the hash as a hex string and return it. The hex option takes precedence overbase64
and encoding since it is expected to be used more often.
# Clipboard
The Clipboard
module lets you interact with the windows clipboard for programmatic copy and paste purposes.
# Get
Get the current string value of the system clipboard
# Examples
var copyValue = Clipboard.get();
# Set
Sets the current value of the system clipboard to a string. By default, the value is only available for pasting until the flow has ended. If you need to be able to paste the value after the flow has ended, use the persist
option as shown below. It is best not to use the persist
option when sensitive data is put in the clipboard.
# Examples
Clipboard.set('This text can be pasted by the user or by the flow until the flow has finished');
Clipboard.set('This text can be pasted even after the flow has finished', { persist: true });
# Clear
Clears the current value of the system clipboard. Useful if the flow needs to temporarily put sensitive data in the clipboard.
# Examples
try {
Clipboard.set('This is not for everyone to see');
Clipboard.paste();
} finally {
Clipboard.clear();
}
# Copy
Carries out a standard copy (Ctrl + c) operation
# Examples
Clipboard.copy();
var copiedValue = Clipboard.get();
# Cut
Carries out a standard cut (Ctrl + x) operation
# Examples
Clipboard.cut();
var cutValue = Clipboard.get();
# Paste
Carries out a standard paste (Ctrl + v) operation
# Examples
Clipboard.set('some text to paste');
Clipboard.paste();
# Desktop
The Desktop
module is a Windows 10 only can be used for manipulating virtual desktops and for moving application windows between desktops.
# All
Get a list containing the ids of all virtual desktops.
# Example
var desktops = Desktop.all();
for (var i=0; i<desktops.length; i++) {
Debug.showDialog("Desktop "+desktops[i]);
}
# Current
Get the id of the current/active virtual desktop.
# Example
var current = Desktop.current();
# Add a new desktop
Will create a new virtual desktop and return its id.
# Example
var d = Desktop.add();
# Moving windows between virtual desktops
The moveWindow
, moveWindowRight
and moveWindowLeft
methods can be used to move a window between virtual desktops.
# Example
// Move the window of the current application to an identified desktop (123)
var success = Desktop.moveWindow("123");
// Move window to the desktop to the right of the current desktop
var idOfDesktopMovedTo = Desktop.moveWindowRight();
// ... same for left
idOfDesktopMovedTo = Desktop.moveWindowLeft();
# Switching between desktops
Use the switchTo
, switchRight
and switchLeft
methods to switch between virtual desktops.
# Example
// Switch to an identified desktop
var idOfDesktopSwitchedTo = Desktop.switchTo("123");
// Switch to a desktop to the left/right of the current
vidOfDesktopSwitchedTo = Desktop.switchLeft();
idOfDesktopSwitchedTo = Desktop.switchRight();
# Html parsing and querying
The Html
module can be used to parse and query html formatted files and remote pages.
# Loading data
The methods load
and loadFrom
can be used to load and parse a html document. They both return a HtmlDoc object which can be used for querying/extracting information.
# Example
// Load html from a string
var doc = Html.load("<html><body>Hello, world!</body></html>");
// Load html from an url
doc = Html.loadFrom("http://sirenia.eu");
# HtmlDoc
The HtmlDoc
object return from Html.load
and .loadFrom
has two primary methods for querying and extracting information from the html document it represents - the first is via an XPath query and the second is to convert the html to json.
# XPath
The xpath
method can be used to query the HtmlDoc
with a given XPath (opens new window) query.
# Example
var d = Html.load("<html><body>Hello</body>");
var body = d.xpath("//body");
Debug.showDialog(body.innerText); // shows "Hello"
# Converting to json
Converting the html to json is done with the .json()
method. Each node in the resulting tree of objects has the following properties:
attrs
an object containing the attributes of the html nodechildren
is an array of child json nodesinnerText
is a textual representation of the contents of the nodetagName
is the name of the original html node
It also has an xpath
method which can be used to query the subtree of the json node.
# Example
var d = Html.load("<html><body>Hello</body>");
var json = d.json();
Debug.showDialog(json.tagName);
# QuerySelectorAll
Use the querySelectorAll
method to query the HtmlDoc using CSS selectors.
// We'll assume we have a `HtmlDoc` d
var myClassDivs = d.querySelectorAll("div.myClass");
# QuerySelector
The querySelector
works similarly to the querySelectorAll
except it returns the first hit only.
# Table
The table(...)
function can be used to extract js objects from html tables.
Given the table:
<table id="myTable">
<thead>
<tr><td>A</td></tr>
</thead>
<tbody>
<tr><td>100</td></tr>
<tr><td>200</td></tr>
</tbody>
</table>
We can use the table
function as follows:
// Assume we have the html already loaded in `d`
var t = d.table("#myTable");
// and now we can query the contents of the table as follows
var firstRowFirstColumn = t[0]["A"];
if the table does not have header information then the function will return a double array.
We can also use an object to pinpoint the header and/or the body of the table. This is useful if we have on our hands a table where the header is one location while the data is somewhere else. This is often the case for scrollable tables.
<table id="myTableHeader">
<thead>
<tr><td>A</td></tr>
</thead>
</table>
<table id="myTableBody">
<tbody>
<tr><td>100</td></tr>
<tr><td>200</td></tr>
</tbody>
</table>
Now do this:
// Assume we have the html already loaded in `d`
var t = d.table(
{
headerAt: "#myTableHeader thead tr th",
rowAt: "#myTableBody tbody tr"
}
);
// and now we can (again) query the contents of the table as follows
var firstRowFirstColumn = t[0]["A"];
The headerSelector
needs to point out the individual header elements, typically th
elements, while the rowSelector
must point out the tr
elements in the table.
# Tracer
The Tracer
module enables remote (via flows) controlling of the tracer functionality. To enable the UI of the Tracer open the settings for Manatee and search for “Tracer”. When the UI is enabled it will show a small window (notification-style) in which output from the current flow is shown. Output includes which API functions are called, which fields are interacted with etc. The window also holds buttons to pause, resume and step forward in the flow as well as a button to pause and bring up the debug.ger window. By using this module in a flow you can control much of the same functionality.
Note that care should be taken using the Tracer functionality in production flows. It is primarily a developer tool.
# Delay
The delay
methods controls how fast your flow is running. By setting a >0 delay you can slow down your flow.
# Example
// Delay each flow "step" 1s
Tracer.delay(1000);
# Pause
Allows you to pause the flow. Resuming can only be done in the flow-tracer UI.
# Example
Tracer.pause();
# Resume
Resume a paused flow. Be aware that you can only resume a flow using this method if it is running asynchronously.
# Example
Tracer.resume();
# Message
Show a message in the Tracer UI.
Tracer.msg("Hello from a flow");
# Manatee
The Manatee
module allows flows to shutdown and restart Manatee itself.
# Shutdown
This shuts down Manatee. Use with caution - especially when running the flow on many machines at once as there is no easy way to reverse such an action. The shutdown occurs after the flow has completed. For immediate (mid-flow) shutdown, pass true
as an argument. Note that this is not a good way to abort a flow.
# Example
Manatee.shutdown();
# Restart
This restarts Manatee. The restart occurs after the flow has completed. For immediate (mid-flow) restart, pass true
as an argument.
# Example
Manatee.restart(true);
# HL7
The HL7
module can be used to parse content in the hats-and-pipes format and get JSON back.
# Parse
The parse(...)
method takes an HL7 message (as a string) and returns an object as a Javascript representation of the message. For an idea of the structure you can consult a tool like http://hl7.eu/refactored/seg.html.
# Example
// Read the hl7Message from e.g. a file
var hl7Object = HL7.parse(hl7Message);
// Access the first-name of the patient (if available)
// See http://hl7.eu/refactored/segPID.html#108 and http://hl7.eu/refactored/dtXPN.html
var firstName = hl7Object["PID"][0]["5"]["1"];
# Plugins and modules
The Plugin
module can be used to dynamically load extra functionality in the form of modules and customized context-participants or new and customized application types. The Module
module has similar functionality but for modules that provide an API for use in flows. You can see documentation about available plugins/modules at the Plugins page.
Generally additional modules comes in two flavours; those that must simply be loaded (new modules for the Javascript runtime and new context-participants) and those requiring configuration and which may be active and runnable.
# Loading a plugin
You need to know the name and version of a plugin to load it.
Plugin.load("MyPlugin", "v1.0.0");
// Assuming MyPlugin contains a module called MyModule, you can now do something like:
MyModule.doSomething("foo", 1000);
Note that MyPlugin
and MyModule
are simply examples and the above snippet will fail because the plugin and module do not exist.
# Starting and configuring a plugin
// Note: Only one instance of each plugin identified by its name and version are allowed
Plugin.start("MyPlugin", "v1.0.0", { ConfParam1: "foo", ConfParam2: 100 });
The plugin should now be started and its functionality activated - whatever that may be.
# Stop a running plugin
Deactivates the plugin and its functionality.
Plugin.stop("MyPlugin", "v1.0.0");
# Check the status of a plugin
var s = Plugin.status("MyPlugin", "v1.0.0");
// if the plugin is runnable then it will have a `state` property
// which will be either "STOPPED" or "RUNNING"
Debug.ger(s.state);
// it will also contain its configuration
Debug.ger(s.configuration);
# Loading a module
A Module can be loaded like:
var foo = Module.load("foo", { version: 'v1.0.0' });
// and now you can use the functionality provided by "foo"
var bar = foo.bar();
The 2nd argument containing the version is actually optional. If omitted you’ll get the latest version downloaded or if no module has been downloaded then the latest version published.
# Unloading a module
You can actively unload a module if you do not need it anymore:
Module.unload("foo", { version: "v1.0.0" });
# List modules
If you want to see which modules are globally available you can do:
var modules = Module.list(Module.GLOBALSCOPE);
This will give you a list of all modules either already downloaded or available for download. If you just want the modules already downloaded, then you can do:
var downloadedModules = Module.list(Module.LOCALSCOPE);
# Extract
The Extract module can be used to extract meta-data and textual content from a variety of files (opens new window).
Needs a backend service
In order for the Extract module to function you need to have a backend service running which does the heavy lifting. Contact us for instructions on how to set this up.
# Extract text
# Arguments
input
is either a singlestring
, a singleFilePath
object, an array of strings (paths to files) or an array ofFilePath
objects (see theFs
module) from which to extract meta-data and textual content.options
is an optional argument which may contain:extractEmbedded
boolean (defaultfalse
) to indicate whether we need to extract embedded images or the like first before trying to extract info from the file. If a PDF is scanned for instance, then the content consists of one or more images which must be extracted first (and then you need to set this option totrue
).deadlineInSeconds
is the number of seconds to wait for the processing of files to complete (default is30
).
# Return value
The returned value is either an array of results or a single result. If the input
argument is a single entity (string
or FilePath
) and the extractEmbedded
argument has its default value then you’ll get a single object returned with the text extraction result. If not (you’ve supplied an array is input
or extractEmbedded
is set to true then you’ll get back an object/map of results with the keys of the map set to the file-names given as input
. The extractEmbedded
may extract multiple files from the given document(s) therefore the return value type is an array.
# Examples
var r = Extract.text("C:\\Users\\MrRobot\\Documents\\SomeFile.pdf");
Dialog.info("Extracted from "+r.title, r.text);
// Other properties are available, run e.g. `Debug.ger(r)` to see all
Or use a PDF file with embedded/scanned images:
var r = Extract.text("C:\\Users\\MrRobot\\Documents\\SomeFile.pdf", { extractEmbedded: true });
Dialog.info("Extracted from "+r["Embbededfile01"].title, r["Embbededfile01"].text);
// Other properties are available, run e.g. `Debug.ger(r)` to see all as well as the keys/names of the embedded files
// You can also iterate the embbeded results;
var embeddedFileNames = Object.keys(r);
for(var i=0; i<embeddedFileNames.length; i++) {
Log.info("Embbeded file is called "+embeddedFileNames[i]+" and has text: "+r[embeddedFileNames[i]].text);
}
You can supply multiple files:
var r = Extract.text(["C:\\Users\\MrRobot\\Documents\\SomeFile.pdf", "C:\\Users\\MrRobot\\Documents\\SomeOtherFile.pdf"]);
// In this case you need to find the results for one of the files
// and you need the filename for that.
Dialog.info("Extracted from "+r["SomeOtherFile"].title, r["SomeOtherFile"].text);
You can also use the output of Fs.ls
:
var r = Extract.text(Fs.ls("C:\\Users\\MrRobot\\Documents\\*.pdf"));
# Extract html
Extract html works in a similar fashion as text-extraction but tries to render the document given as html. You can therefore (in some cases) use it to reason about positional properties of the elements in the document. The signature of the html
method is identical to the text
method. The method returns an HtmlDoc
object which can be queries using XPath and CSS selectors.
# Examples
var r = Extract.html("C:\\Users\\MrRobot\\Documents\\SomeFile.pdf");
// `r` will contain a `html` object that represents the document rendered (best-effort) as HTML
Debug.ger(r);
# Extract tabular data
The tables
method can be used to extract tabular data from non-scanned PDF files only. It will try to locate tables and return their contents as CSV formatted texts.
# Arguments
files
is an array of strings (paths to files) or FilePath objects (see theFs
module) from which to tables.options
is an optional argument which may contain:tableDetectionVia
is a string which determines how tables are detected. Use"stream"
to find tables which are defined by the alignment and spacing of columns and rows and"lattice"
to search for tables which are defined with vertical and horizontal lines. Default is"lattice"
.deadlineInSeconds
is the number of seconds to wait for the processing of files to complete (default is30
).- All the same options as
Csv.parse
which are used when parsing the csv generated.
# Examples
var r = Extract.tables(["C:\\Users\\MrRobot\\Documents\\SomeFileContainingTables.pdf"]);
Debug.ger(r);
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